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MasterMoes

Intractable solid tileset event script?

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So I'm having a problem with using tileset pieces as the graphic for events. What I'm trying to do is use a tileset piece as the graphic of an event so that it can blend into the scenery of a house, in this case it's a shelf with food on it. When a certain switch is activated, the event that looks like a full shelf will turn into an empty shelf. My problem is that the switch is activated by interacting with the shelf, but RPGVXA only lets you activate tileset-graphic events if the tile being used can be walked on. This of course leads to the problem were, if I set the tile's graphic to be walk-able on, then the player will start walking on the shelf. Does anyone know how I can make non-floor tileset tile events intractable like a normal trigger-able event? Preferably with a script that allows that?

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What your saying is confusing. The program does not make events with tileset graphics walk-able. This is what you set it to. You have three options when you make an event...

Above player, same as player, below player. With these you have trigger settings

Player touch, action button, event touch, parallel, autorun.

Choose how you want that event to work and select the appropriate options.

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It's not confusing to me! Allow me to explain: Events that are marked with the priority "same as player" are solid and are activated when the player is facing them. Events marked with the priority "below player" are not solid and are activated when the player is standing over them. When creating an event the priority will usually be set by default to "same as player" if it's using a character graphic and to "below player" if it is using a tile graphic, but you can set it to whatever you want.

 

I don't think it's obvious at first that it works that way, so I don't blame people for getting confused!

Edited by Kayzee

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Also, keep in mind the following tick marks/flags:

Walking Animation (allows the event to make stepping animations as it moves around)

Standing Animation (the events step in place)

Direction Fix (this will make it so the event always faces the direction set unless a move route event says otherwise)

Through (this will essentially make it so the event can move through all solid objects, and the player can move through the event)

 

As far as I know, any move route event setting will not affect the Through flag, though I might be wrong on that.
(the flags in Bold-Italic were the flags I thought might be of importance because it sounds like those may be your issue)

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On 10/4/2019 at 11:31 PM, Kayzee said:

It's not confusing to me

Then that means you agree with MasterMoes that ...

 

On 10/1/2019 at 9:05 PM, MasterMoes said:

RPGVXA only lets you activate tileset-graphic events if the tile being used can be walked on

 

So, I disagree. The fact that the OP understood what to do after you explained it in detail just means they have not learned the program yet.

 

I was saying it is confusing, because he/she does not understand the program. I laid out the options for an event, but I didn't explain the answer.

An old college professor gave me a slogan that I still use today. RTFS. Read The .. Screen.

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1 hour ago, roninator2 said:

Then that means you agree with MasterMoes that ...

 

 

So, I disagree. The fact that the OP understood what to do after you explained it in detail just means they have not learned the program yet.

 

I was saying it is confusing, because he/she does not understand the program. I laid out the options for an event, but I didn't explain the answer.

An old college professor gave me a slogan that I still use today. RTFS. Read The .. Screen.

I'm sorry but what on Earth is that supposed to mean? Who are you even talking to?

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2 hours ago, roninator2 said:

Then that means you agree with MasterMoes that ...

 

 

So, I disagree. The fact that the OP understood what to do after you explained it in detail just means they have not learned the program yet.

 

I was saying it is confusing, because he/she does not understand the program. I laid out the options for an event, but I didn't explain the answer.

An old college professor gave me a slogan that I still use today. RTFS. Read The .. Screen.

 

If you ask me they made it very clear what they wanted, and also made it very clear they didn't know how to do it. So I told them how to do what they wanted. What was so confusing about that? I mean, don't get me wrong, there are definitely situations where someone has a question that may seem relatively straightforward but for whatever reason you doubt that they are asking what you think they are because to you the question seems pretty obvious. That's fair enough. I have run into many many questions like that.

 

But as I said, it's actually not all that obvious in this case. The Setting is called "Priority", implying it's purely about draw order. There is zero indication that I can see that it at all involves changing if the event can be walked on and how it is activated. There is nothing on the screen to read in this case. Maybe it says so in the help file, or maybe you can learn it by just fiddling with the options, but really how is anyone supposed to realize that you can even set if an event can be walked on just from the event screen? It's one of those things that seem logical when it is explained but is incredibly counter-intuitive to figure out on your own.

 

So, yeah, maybe they haven't learned the program yet, hence why they were asking for help. Believe it or not, that's kind of a big way people learn about stuff. And yeah, I do sort of agree with MasterMoes that RPGVXA only lets you activate tileset-graphic events if the tile being used can be walked on... Or rather I agree it seems that way at first glance if you don't understand how the "Priority" setting actually works, which again is not at all obvious. But okay, maybe you just thought they must have been asking something else like I said. Or... maybe you were kinda being a smartass and taunting them with a vague non-answer by listing the options but not explaining at all what they actually do that is relevant to the question and expecting them to just figure it out with no clues. :P

 

Also:

 

25 minutes ago, MasterMoes said:

I'm sorry but what on Earth is that supposed to mean? Who are you even talking to?

 

As I understand it, they are taking to me and quoting something you said that was factually incorrect and saying I must agree if I didn't think it was a confusing question, probobly in order to muddle the narrative and ether imply that I must not know what I am talking about or make me second guess my assessment of the situation. Possibly both. They might not even be doing it intentionally. And to be fair, I did sort of start it by saying I didn't think your question was confusing, so yeah the argument is my fault, sorry.

 

... But not that sorry, I just gotta tease Roni-pooh a bit sometimes. :3

 

I still wuv you Roni-pooh! Please don't take it too personally, I do honestly respect that you are trying to help same as me!

Edited by Kayzee

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23 hours ago, Kayzee said:

imply that I must not know what I am talking about

So I obviously came off on the wrong foot. Not what I was trying to say.

 

Over the last year I've been getting more and more short tempered because of the general 'people are stupid', not to imply it here, just what I've run into over time (at work).

If Moes was confused with my statement, it wasn't derogatory, it is a way of saying 'you didn't look at the whole screen - cause the answer was there'.

 

Sorry to seem harsh, it's who I'm becoming the more I deal with lower intelligence?/interest? I don't know. People in general just seem to think of themselves and I get angry.

So now I have a short fuse. The question was confusing to me as I never even thought about a tileset graphic as being only walked on. It can be whatever you decide.

 

In short, sorry, happy game making.

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Awww, now feel bad. You are a good guy roni.

 

Oh dear, you work in IT don't you? I understand how you can be frustrated. Though we could probobly debate for days about the nature of intelligence and the value of self interest, there are still a lot of people who don't treat IT people with the kind of respect they feel they deserve and don't want to have to learn things. I think it's just mostly because they have work to do and sometimes technology can make it's self an obstruction in their eyes as much as it can a tool. IT people are often the ones that need deal with the fallout anytime anything goes wrong regardless of if it's for good reasons or not, so I can't blame you for being a bit grumpy.

 

Still, even if the attitude of 'you didn't look at the whole screen - cause the answer was there' is right most of the time, it's not always right. Sometimes, be it because the interface is poorly designed, or because it uses vague or overly technical language, or whatever, you really can't arrive at an answer simply by looking at the whole screen. I think this is one of those times, even if it's only on the mild side.

 

It's probobly not worth prolonging the discussion too much, but I want to say that I think this is a common issue of communication. It's not just you and it's not just this thread or even this subject. I tend to think it's just hard to explain things to those that don't know as much on the subject because everyone's bias and expectations can be so different. I myself have run into this problem trying to explain things to people in the past. Sometimes there is a basic understanding I have about something that other people just don't, or they expect something else so much it completely throws them off. Yes in a lot of these cases complete and rigorous experimentation will probobly yield the right answer eventually, but for on thing that can take a long time to slog through, and for another thing the very idea of what a complete and rigorous experimentation really means needs to be taught in the first place.

 

In short, I have found that actually teaching people stuff can be really really hard, and people can't always learn things on their own because their own biases get in the way. ... And I think that's all I have to say about that subject.

 

Good luck whatever you do roni, I am rooting for ya!

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@roninator2 and SidAlpha have the same kind of issues with people in general since both are IT specialists, lol

Anyway, it's really easy to set some kind of tile flag incorrectly and not know what you did wrong. I've been there. It's awful.

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