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MASTER7ZERO7

Job Skills for a Medieval-style RPG

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Since I'm new to this forum, I wanted to get some ideas from you guys to get to know each other's opinions and ideas in their respective games (Even though I'm aspiring to make one). So let's start with job skills. The game I wanted to make has a job system (similar to DnD and FF) .The job classes and their respective groups I'm going to use are the ff:

-Fighter (Warrior, Lancer, Dragoon, Berserker, Samurai, Shogun, Assassin[Brawl], )

-Tank (Knight, Paladin, Dark Knight, Rune Knight)

-Marksman (Archer, Ninja, Assassin[Stealth], Hunter, Ranger)

-Assassin (Thief, Ninja, Assassin[Stealth])

-Special (Monk, Bard, Dancer, Summoner, Beast Tamer)

 And the Modes for some jobs are as follows:

-Archer (Stealth, Fast Attack, Snipe)

-Hunter (Hunt, Stealth)

-Knight, Paladin, Dark Knight, Rune Knight (Offensive, Defensive)

-Assassin (Stealth, Brawl)

So feel free to recommend any job skills for the following job classes. It would be most appreciated if you could use this format:

 

Skill Name

User's Job (can be more than one)

Job Mode Required to unlock

 

P.S. feel free to correct me anytime or recommend ideas for the job system : D

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I don't see Bard or any magic user types on your list yet.

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