Phantom77 3 Posted February 18, 2020 Hello everyone, I'm Andrew, in Santa Clara, California. I am a complete, 100 percent newbie when it comes to game engine programs that people can use, to design, create, and distribute their games. I am very close to deciding to purchasing RPG Maker MV (It's eighty percent off right now, for several days, on Steam; YAY!). I read quite a number of customer reviews on Steam, but there's at least one potential issue that is holding me back. At least one reviewer has pointed out their frustration with the layering system in RPG Maker MV, when creating maps. They point out that the way the automatic layering system works, it causes one layer to get distorted or erased, and then that part has to be redone. Or something, to that effect, based on what I'm remembering from what I read in that review. How troublesome or frustrating have others had, in creating maps in RPG Maker MV, due to the automatic layering? Thank you, for anyone's response. 1 Share this post Link to post Share on other sites
PhoenixSoul 1,404 Posted February 19, 2020 MV has the same layering issues as VX and VX Ace. Essentially... Layer 1 and Layer 1+: Tile set A Layer 2: Tile set B/C/D/E (B/C/D/E overwrites itself when attempting layering even from two different tile sets) Layer 3: Events (does not include any tiles from Tile set A) Layer 1+: some parts of Tileset A could be layered, but only if the + layer is transparent) XP had it better. Layer 1/2/3: Any tile including autotiles Layer 4: Events (also allows any tile) Anyway, I suggest giving whichever engine you want a go, and see what comes of it. Also, welcome to the dysfunctional family. 1 1 Share this post Link to post Share on other sites
Phantom77 3 Posted February 25, 2020 On 2/18/2020 at 10:27 PM, PhoenixSoul said: MV has the same layering issues as VX and VX Ace. Essentially... Layer 1 and Layer 1+: Tile set A Layer 2: Tile set B/C/D/E (B/C/D/E overwrites itself when attempting layering even from two different tile sets) Layer 3: Events (does not include any tiles from Tile set A) Layer 1+: some parts of Tileset A could be layered, but only if the + layer is transparent) XP had it better. Layer 1/2/3: Any tile including autotiles Layer 4: Events (also allows any tile) Anyway, I suggest giving whichever engine you want a go, and see what comes of it. Also, welcome to the dysfunctional family. Thank you for your tips, and for welcoming me to the "dysfunctional" group. LOL ;) 1 Share this post Link to post Share on other sites
Kayzee 4,033 Posted February 25, 2020 The really annoying thing about the layering is it's mostly a limit of the editor, not the engine. To the game engine it's self, a layer is a layer and a tile is a tile. Well, at least for VX Ace... I assume it works the same way in MV but you know what they say about assuming things... :P In theory I bet a more advanced map editor could be made, maybe even using RPG Maker! Autotiles are the tricky part, though I already made a script for VX Ace to update them in-game. Anyway, hiiii new person! *sprinkles fairy dust on them" 2 Share this post Link to post Share on other sites