FANthonyfiction 0 Posted March 5, 2020 (edited) So what I'm trying to do is make a game where team mates are basically, single use. You got the MC who's a general fighter. A Tank character who can't hit any targets. A healer that can heal almost exclusively. and a Glass Cannon that can kill any enemy in one hit, assuming she gets to use her skill. (It'll make sense if I get around to the end) The trouble I'm having right now is the Tank. I want her to have a move called 'body guard' and how this works is she'll 'distract' the enemy, forcing all of them to target her for for a turn. The issue I have is getting them to target her. I've made the move as a common event, and the event command is under Battle, force action, Enemy (I'll do one for every enemy on screen) Skill: Attack, Target (??????) I don't know how to make it so they target the Tank character. There are Index entries 1-8, but I'm not sure how to find to change them. Any help will much be appreciated. Sorry if this is basic and I'm just blind to an obvious solution that I can't see. I'm very new to RPG Maker. Oh, and is there a way to put a two turn delay on an attack? A start up/charging time? Edited March 5, 2020 by FANthonyfiction Share this post Link to post Share on other sites
Lord Vectra 414 Posted March 7, 2020 Taunt http://www.yanfly.moe/wiki/Taunt_(YEP) Cooldown http://www.yanfly.moe/wiki/Skill_Cooldowns_(YEP) For the charge one, you can probably find it on google. Share this post Link to post Share on other sites