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Ghost Monsters

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Hey all,


Yes, once again I am back from an extremely long hiatus with a new question.

I am currently working on a project that makes use of gauntlet-like networks of monsters that obstruct maze-like dungeons, with monsters that move back and forth and require the player to use careful timing to navigate them. Due to size constraints, I was hoping to have events that move back and forth through walls, triggering battles upon contact with the player, but Events with THROUGH on just move through the player. I've tried Events on Routes that turn THROUGH on and off again when moving through walls, but they don't seem to interact properly with the Player. Any solutions you know of? I can include some screenshots if the scenario sounds confusing.


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