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Conditional Branch based on actor ID stored in a variable

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I'm trying to make a "restart battle" system in RPG Maker VX Ace. What I'm trying to do is make a system that recognizes if all 4 actors in a battle are dead. Using Yanfly's death common event script, a common event is run whenever an actor dies. When the common event is called, a conditional branch checks if all the party members are dead. The problem is that a conditional branch can't recognize when the whole party is inflicted by a state, you can only check individual characters. Since the player gets to choose who they want to be in their party from a choice of many different characters, the conditional branch has to recognize the state of the party members 1, 2, 3, and 4, not any specific characters.


So basically, is it possible for a conditional branch to check if all the party members are inflicted with a certain state?

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