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Battle using mostly events and a few plugins?

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I am trying to make my own battle system using events something simple for fun with friends. What I have planned so far is to have  punching the enemy, and they can obviously punch back. (SIMPLE I KNOW HAHA)

 

I found to my surprise this isn't as simple as I thought it would be haha, at least as far as I can tell. The way I'm doing this is:

 

Place Event at Player

Move Event in direction player is facing +1

IF Event X & Y is same as Enemy

Variable [Enemy Health] -1

 

I'm currently using YEP_SelfSwVar which allows me to put variables and switches into any event. I haven't properly tested this, but I think and hope it will work!

I'm also using GALV_EventSpawner which allows the enemy's to randomly spawn outside doors. I have however tested this, but since the events are being spawned, I don't believe I can set the event to match up with X and Y of the spawned events as they aren't marked as 'events' through the variables. (Sorry if this makes no sense, I'm bad at explaining)

 

Basically I am just looking for a way to simplify my own battle system, I don't mind what plugins to use, but I'd rather not use someone elses battle plugin, because it usually comes with a lot of cool features, but I'm attempting to make this as simple as I possibly can.

 

I apologize if the way I talk about things isn't to a high standard, I don't claim to be very good at designing games or anything, I just do it for fun! :) I also appreciate ANY help I receive, thanks for any input you can provide! 

 

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