aircompressor 1 Posted April 26, 2020 I plan on eventually putting a game on the STEAM store. I need a good tutorial, video, hand puppets (etc) on how to do this. Any help is appreciated. Be Safe. Share this post Link to post Share on other sites
PhoenixSoul 1,404 Posted April 27, 2020 There's a flat fee with Steam Direct. Be sure you have that much or else, no dice, not even for the underprivileged. How much? It's 100 USD last I checked. Share this post Link to post Share on other sites
roninator2 257 Posted April 27, 2020 (edited) 21 hours ago, aircompressor said: I plan on eventually putting a game on the STEAM store Welcome to the club. (I'm still working on my game) First I would recommend to come up with a name for your company. Second make an email address for it. Third sign up for steam with that email Fourth pay the $100 USD fee for 1 slot. Fifth make you game Sixth read all the documentation that steam direct will provide you when you are ready to publish. They will help. Seventh publicize. Eighth keep up with social media posts and emails and questions and .... Edited April 27, 2020 by roninator2 Share this post Link to post Share on other sites
aircompressor 1 Posted April 27, 2020 After you make your STEAM account, do you just drag and drop your game file to STEAM or is it more complex? Share this post Link to post Share on other sites
roninator2 257 Posted April 27, 2020 Not really sure, but I suspect that it's not an ftp to their servers. Upload the game files and then they check it out. All of this is in the documentation if you were to read steams terms of use. Share this post Link to post Share on other sites
Kayzee 4,032 Posted April 27, 2020 (edited) 11 hours ago, roninator2 said: Welcome to the club. (I'm still working on my game) First I would recommend to come up with a name for you company. Second make an email address for it. Third sign up for steam with that email Fourth pay the $100 USD fee for 1 slot. Fifth make you game Sixth read all the documentation that steam direct will provide you when you are ready to publish. They will help. Seventh publicize. Eighth keep up with social media posts and emails and questions and .... Wait, shouldn't you, you know, make the game before trying to figure out how to sell it or paying $100? I mean sure, you could do an early access thing, but you should still have enough game to be worth showing don't you think? Also, I wouldn't really bother with a company name unless you actually have a company. Or a least a team you can give a team name too. Cause honestly if you are mostly working on the game yourself, having a company name seems a bit silly to me. You don't see book authors with company names that often do you? A pen name or other alias? Sure. A company name? Not so much. A second email is still a good idea anyway though. Edited April 27, 2020 by Kayzee 1 Share this post Link to post Share on other sites