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illestdope

Respawning enemies for Action Battle System

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Hello.

I am using Sapphire ABS, which is the best fitting for my game, from all action battle systems available.
I love it's features, though it comes with kind of limited options in terms of loot or respawning events.
I've managed to create my own event based loot system, but respawning events becomes a real struggle.

I would like each enemy (which are placed as events with A or B self switches conditions, depending if the enemy is dead and to be looted or disappeared afterwards) to respawn after a certain amount of time.
I am also using a self-made event based time system with hour, minutes and seconds variables, that could come in handy.

I'll be thankful for any working scripts or ideas how to get this thing running as I want it.

Edited by illestdope
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If you're using a time system attached to a variable, my advice is the following:

In the Conditional Branch event command, use the following:

$game_variables[id] == value

Where id is the variable being used and value being the comparison.

I'd use < > >= <= and ! for my various operators.

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