Isabel-No12 3 Posted August 9, 2020 Hi! In my "first" project (I tried to make some things before but i was like 12 lol) I'm tackling an ambitious idea: Remake the first Danganronpa game in a Persona 5 style RPG Obviously I don't plan to mimic every single mechanic of Persona 5, neither to keep every kind of Danganronpa minigame, but I need guidance about how should I approach the development. I seriously have no idea. As RM XP has a fixed number of stats (DEX, AGI, STR, etc) I think it would be better if I just managed all of it from script. Is that right? That way I could just define Persona stats and assign each Persona different ones so the Main Character can change Personae like in the game. Similarly, status ailments from Persona are very different to the ones I see on the status tab of RM. I should manage them from script as well, shouldn't I? I think that should be enough, for now. Thanks for your time, seriously<3 1 Share this post Link to post Share on other sites
Kayzee 4,032 Posted August 9, 2020 Why XP? Cause of the map layers thing I'm betting? I never scripted in XP myself and mostly use VX Ace, but it does share the same basic language. I would say it's a good idea to learn scripting if you can anyway, especially if you plan to do anything unusual. You can probably do a lot of things using events really, but it can be very very clumsy. Problem is, learning scripting isn't easy. Sometimes it's hard to get in the right mindset for some people. If you need help learning Ruby though I recommend you take a look at this site. It has cartoon foxes! Warning: May be extremely silly and surreal (possibly in an effort to get people to abandon their normal sense of logic in an attempt to develop the kind of mindset needed to understand programing, or possibly just to be silly). 1 Share this post Link to post Share on other sites
Isabel-No12 3 Posted August 9, 2020 Well if it has cartoon foxes I'll have to look at it haha I use XP because I bought it to use Pokemon Essentials, I know it's kind of a silly thing, though Yes, I plan to learn scripting, that's for sure, I was asking so people more used to this could advice me how to approach it, so I don't have to make things over and over again. The thing is, I can't afford a newer edition license (I got the XP one for 3€ on sale) and I don't know if I should download one. If it's ok with you, I could use advice in which edition would be better for something like this (I experimented with VX and VX Ace like 6 years ago) 1 Share this post Link to post Share on other sites
Kayzee 4,032 Posted August 9, 2020 Really XP is fine I think, not sure there is really a lot of stuff in newer RPG Makers that will really help you, though you may find it harder to get support for older RPG Makers. As for how to approach the task? I am really not that familiar with XP, Persona 5, or Danganronpa so I couldn't say much the exact systems. Mostly I would start by just creating a test game project and playing around with it for a while before you start your real project. Try looking around for already written XP scripts you could use that do stuff that might be useful for what you want, mix and match them in your test game, and then get the hang of modifying them and/or making your own. Once you have the basic system set up the way you want, then you can start your real game project. 1 1 Share this post Link to post Share on other sites
PhoenixSoul 1,404 Posted August 10, 2020 I do have a large archive of XP scripts, somewhere. I'll have to look for them. You might find this resource useful if you can find it, called "Pandora's Box". As far as what's new between XP and VX/Ace, there's not a lot new, just revamps and updated Ruby. Well, that and better optimization for sound. (XP still plays .mid files more efficiently though) 1 Share this post Link to post Share on other sites