Jump to content
Aslanemperor

Progressive Event based skills

Recommended Posts

Ok, so far I've figured out how to do almost everything I NEED to have happen in my game.  Most of what I want can be done with the basic resources given.  The one exception is the main character's special skills.  Please let me explain:

So, there is a "main arc" of the storyline.  That main arc is based on certain choices the main character makes.  Every time he chooses the "evil" option, he grows more powerful and gains a new skill.  If he chooses the "evil" option every time, he unlocks his ultimate ability and a special character!  He also changes the final boss and the ending!  The problem is, I want the choice of which skill he gets to be based on the number of times he's taken the evil route, not which decision he's making currently.  I'm REALLY hoping there's a script for this.  The only other option I can think of is to set up 8 sets of maps with their own custom set of events (which not only would be a pain, it would make the game ridiculously huge!)  Just thinking about trying to do things that way gives me a headache!  Hopefully this is a script that has been developed already, seeing as I'm sure I'm not the only person to want to set up a system like this!  Please help! 

  • Like 1

Share this post


Link to post
Share on other sites

I would honestly just throw this into a variable and apply the tracking logic with that.

Share this post


Link to post
Share on other sites
5 hours ago, PhoenixSoul said:

I would honestly just throw this into a variable and apply the tracking logic with that.

I have no idea what that means...  Please bare with me.  I'm very new at this.  Is there a tutorial on doing something similar that I missed?

Share this post


Link to post
Share on other sites

Correction!  You saying that got me searching for what you meant.  It turns out all I needed was for someone to point me in the right direction to figure it out!  Thanks!  Now,, every time he is offered this choice, the right choice adds one to the Rage Counter variable, and calls the "rage skills" common event, giving him the appropriate skill!

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted