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UncannyBoots

Loading a parallax before map is loaded

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Sorry if "programming" is the wrong subforum, I don't really know where else to put it and I think the solution is going to be by editing a script anyway.

 

I have a day and night system in my game and when the time of day changes, a parallax background of the sky, of which is reflected in water, changes.

The issue I have is that when loading the game, the parallax takes a split second to load after the game already loads, which looks terrible and ruins immersion.

So my question is, is it possible to load a map parallax before the map is fully loaded?

Perhaps it would be in Scene_Load, right before the map appears, under "if DataManager.load_game(@index)", it will check if switch "x" is on, and if it is then "parallax x" will be the parallax that is displayed as the map loads. In theory this should be possible since you can set a parallax in the editor itself that loads before the map is shown, right?

Thanks for any help

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