MasterMoes 19 Posted January 14, 2021 For some reason, there is no option to make an actor learn a new skill type through events. It's either through weapons, armors, states or by pre-setting the skill type into the character or class. Is there a script call that permanently adds a skill type to an actor? Share this post Link to post Share on other sites
PhoenixSoul 1,404 Posted January 15, 2021 Hmmm...I'm not sure. I've never actually looked into this myself. Share this post Link to post Share on other sites
roninator2 257 Posted January 15, 2021 (edited) 4 hours ago, MasterMoes said: make an actor learn a new skill type through events The best solution I can think of (cause the RGSS code doesn't point to a method of adding skill types) is to have a state where the skill type is added and then you would just inflict the actor with that state. then remove the state. Make sure that the text for the state is empty and the icon is blank, then it would not be seen to the player. That doesn't work. As soon as the state is removed the skill type is lost. A bit of searching and I found Shaz's Dynamic Features script. https://forums.rpgmakerweb.com/index.php?threads/dynamic-features.19645/ You can add skill types with a script call. add_feature(class, id, feature_code, data_id[, value]) add_feature(:actor, 1, :stype_add, 1) Adds skill type 1 to actor 1 Edited January 15, 2021 by roninator2 1 Share this post Link to post Share on other sites
MasterMoes 19 Posted January 15, 2021 (edited) Thank you roninator, I don't know how I missed this. I'll see if it works out! UPDATE: It works great. Thank you! Edited January 21, 2021 by MasterMoes Share this post Link to post Share on other sites