Szibes 2 Posted March 14, 2021 For what I know pharmacology affects HP and MP healed with items. How do I change that so it will only affect amount of healed HP and leave MP heal unaffected. Share this post Link to post Share on other sites
roninator2 256 Posted March 14, 2021 Those are found in Game_Battlerbase class Game_Battler < Game_BattlerBase #-------------------------------------------------------------------------- # * [HP Recovery] Effect #-------------------------------------------------------------------------- def item_effect_recover_hp(user, item, effect) value = (mhp * effect.value1 + effect.value2) * rec value *= user.pha if item.is_a?(RPG::Item) value = value.to_i @result.hp_damage -= value @result.success = true self.hp += value end #-------------------------------------------------------------------------- # * [MP Recovery] Effect #-------------------------------------------------------------------------- def item_effect_recover_mp(user, item, effect) value = (mmp * effect.value1 + effect.value2) * rec #value *= user.pha if item.is_a?(RPG::Item) value = value.to_i @result.mp_damage -= value @result.success = true if value != 0 self.mp += value end end You can use this. put below materials section and change the mp one to however you want. Here I just commented out the line for pha so it doesn't use it. 1 Share this post Link to post Share on other sites