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Legocyd

Random Crashing During Battles

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So I've been working on this project in VX Ace for a while now, and despite having a lot of scripts (relative to what I usually do) it generally runs okay... except that sometimes it randomly crashes during or at the end of battle.  The only trend I've seen is that it tends to happen when enemies or actors enter new states, including the death state, but it doesn't happen every single time, just seemingly random.  I've attached the error it gives me, the line it points me to, and the scripts I have running in the game.  I'm not much of a programmer, I've experimented with Python and Java, so any help would be appreciated.

endless reverie error logs.PNG

endless reverie script list.PNG

endless reverie window battle log 366.PNG

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That's the default script in the program. There is no problem there.

Something you added in is causing the issue.

You could remove your scripts one by one testing each time and seeing if the error reappears, or put in a backtracer with mithran graphical object global reference script.

then using the log file and screen display in the console window, you may be able to narrow down the culprit.

 

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