Norpoleon 3 Posted April 19, 2021 (edited) EHEB SAGA - DROUGHTLOCK "Eheb Saga - Droughtlock" is an action-RPG set in an apocalyptic dark fantasy world. I made a large part of the content completely myself: especially graphics and music. In top-down view, you fight your way through dark dungeons and defeat powerful divine beings. Story: A legendary war between the civilizations of old Eheb & the angst-ridden gods has consequences: the region of the former imperial capital is enclosed by a magical barrier from which no one can escape & which has made the land dry and barren. This curse, the Droughtlock, has had a tight grip on the few residents for the last 10 years. Perhaps the inconspicuous well-maiden Vinnagan can aid to bring the divine tears & water the land again. Classes: The Immortals: the legendary ghosts of the imperial robber barons. Difficult to kill. Immortals can wear heavy armor. They Fight with strength-weapons. Have a spell that will make them almost invincible for a short time. Get the Frozen Novice-Cape to transcend through some walls. The Bedouins: the insidious nomads of the north. They start with a lot of stamina & high attack value. They are trained to encounter wild medicinal grass. Bedouins can only wear light armor and wield dexterity-weapons. Purchase grab hook to climb some cliffs. Bedouins are able to dash the furthest. The Ghouls: Who fights the overpopulation in the Empire's cemeteries? >That's right, gravedigger-cannibals. They always get a second chance. Gather 10% more essence from slain enemies. Have three different spells from the start. They wear medium armor & fight with dexterity-weapons. Buy grenade pocket to destroy debris which blocks your path. A ghoul begins the journey without a shiueld, but are the only ones who may equip an aura. Summary: *Genre: Action RPG *Theme: Dark Fantasy *Language: English *Duration: 3 to 4 hours *Features: Deep action combat system, fight, dash, dodge, block, heal, use magic, compact, "open world-ish" game world, demanding level of difficulty, gloomy atmosphere, humor (?), three different classes, free your traders one by one, 7 bosses, crack the high score (!), non-linear story, many secrets, some puzzels, upgrade weapons & spells. *Inspiration: Dark Souls, Zelda (NES), Alundra, Gothic 1, Hidetaka Miyazaki, Junji Itou, H. P. Lovecraft Music: Dark Ambient, Noise, Folk, electronic music. Here is the link for the OST of "Eheb Saga - Droughtlock": DORUGHTLOCK OST Screens: Download link: !!!!!!!!!! Here is the link to my magenta cloud !!!!!!!!!! Eheb Saga - Droughtlock - 1.60 And the rest is in the game. Have fun. :] Edited July 16, 2021 by Norpoleon 1 Share this post Link to post Share on other sites
Gump 108 Posted April 20, 2021 This looks awesome.. I can't wait to dive into this. Can I ask what engine or language you made this with? 1 Share this post Link to post Share on other sites
Norpoleon 3 Posted April 20, 2021 Thank you for your support. Please give me feedback. For years I try to bring the RPG Maker 2003 to its limits. :] It's easy to use and I can customize almost anything. PS: I updated it to version 1.02, because the initial version of the game had some issues. 1 Share this post Link to post Share on other sites
Gump 108 Posted April 22, 2021 Oh wow you made this with rm2k3? Couldn't tell by the screenshots. I really like the graphical style. Back in the old days I tried to make a rpg maker within rpg maker 2003... Suffice to say it was very limited lol. 1 Share this post Link to post Share on other sites
Norpoleon 3 Posted May 21, 2021 Changelog - Version 1.50: + RTP-bug was fixed + the whole game size was reduced to ~300MB + many graphic updates + new NPC + special-items + new secrets + some new game features + bug fixes Have fun {: Share this post Link to post Share on other sites
Norpoleon 3 Posted July 16, 2021 Update - Version 1.60: I contemplated about this thing in the last few weeks & have found some ideas that made this project better. All char & chip sets, as well as all other pictures were revised or I added new ones. There is more Eheb lore & there are new helpful NPCs. The leveldesign was slightly changed. Two more changes have found the way into this project: you may now upgrade your weapons and spells. Another innovation is the fact that symbols are now indicating whether a normal attack is imminent or the special attack of a boss is about to hit Vinnagan. Bug fixes, balancing, et cetera... Tell me what you think about it. Have fun. :} Share this post Link to post Share on other sites
Norpoleon 3 Posted July 31, 2021 But does all of it function? Would be nice to get some feedback to consider what I need to work on harder.[: (Shamelessly putting this thing back into everybody's consciousness hehe) Share this post Link to post Share on other sites