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Norpoleon

OTHER Eheb Saga - Droughtlock

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EHEB SAGA - DROUGHTLOCK

"Eheb Saga - Droughtlock" is an action-RPG set in an apocalyptic dark fantasy world.
I made a large part of the content completely myself: especially graphics and music.
In top-down view, you fight your way through dark dungeons and defeat powerful divine beings.

Story:
A legendary war between the civilizations of old Eheb & the angst-ridden gods has consequences: the region of the former imperial capital is enclosed by a magical barrier from which no one can escape & which has made the land dry and barren. This curse, the Droughtlock, has had a tight grip on the few residents for the last 10 years.
Perhaps the inconspicuous well-maiden Vinnagan can aid to bring the divine tears & water the land again.

Classes:

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The Immortals: the legendary ghosts of the imperial robber barons. Difficult to kill. Immortals can wear heavy armor. They Fight with strength-weapons. Have a spell that will make them almost invincible for a short time. Get the Frozen Novice-Cape to transcend through some walls.

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The Bedouins: the insidious nomads of the north. They start with a lot of stamina & high attack value. They are trained to encounter wild medicinal grass. Bedouins can only wear light armor and wield dexterity-weapons. Purchase grab hook to climb some cliffs. Bedouins are able to dash the furthest.

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The Ghouls: Who fights the overpopulation in the Empire's cemeteries? >That's right, gravedigger-cannibals. They always get a second chance. Gather 10% more essence from slain enemies. Have three different spells from the start. They wear medium armor & fight with dexterity-weapons. Buy grenade pocket to destroy debris which blocks your path. A ghoul begins the journey without a shiueld, but are the only ones who may equip an aura.

 

Summary:
*Genre: Action RPG
*Theme: Dark Fantasy
*Language: English
*Duration: 3 to 4 hours
*Features: Deep action combat system,

fight, dash, dodge, block, heal, use magic,
compact, "open world-ish" game world,
demanding level of difficulty,
gloomy atmosphere,
humor (?),
three different classes,
free your traders one by one,
7 bosses,
crack the high score (!),

non-linear story,

many secrets,

some puzzels,

upgrade weapons & spells.
*Inspiration: Dark Souls, Zelda (NES), Alundra, Gothic 1, Hidetaka Miyazaki, Junji Itou, H. P. Lovecraft

Music:
Dark Ambient, Noise, Folk, electronic music.

Here is the link for the OST of "Eheb Saga - Droughtlock":

DORUGHTLOCK OST

 

 


Screens:
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Download link:
!!!!!!!!!! Here is the link to my magenta cloud !!!!!!!!!!
Eheb Saga - Droughtlock - 1.60

 

And the rest is in the game.
Have fun. :]

 

 

 

 

 

 

Edited by Norpoleon
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This looks awesome.. I can't wait to dive into this. Can I ask what engine or language you made this with?

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Thank you for your support. 🙂 Please give me feedback.

For years I try to bring the RPG Maker 2003 to its limits. :]

It's easy to use and I can customize almost anything.

PS: I updated it to version 1.02, because the initial version of the game had some issues.

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Oh wow you made this with rm2k3? Couldn't tell by the screenshots. I really like the graphical style.

 

Back in the old days I tried to make a rpg maker within rpg maker 2003... Suffice to say it was very limited lol.

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Changelog - Version 1.50:
+ RTP-bug was fixed
+ the whole game size was reduced to ~300MB
+ many graphic updates
+ new NPC
+ special-items
+ new secrets

+ some new game features
+ bug fixes
Have fun {:

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Update - Version 1.60:

I contemplated about this thing in the last few weeks & have found some ideas that made this project better.

All char & chip sets, as well as all other pictures were revised or I added new ones.

There is more Eheb lore & there are new helpful NPCs.

The leveldesign was slightly changed.

Two more changes have found the way into this project: 

you may now upgrade your weapons and spells.

Another innovation is the fact that symbols are now indicating whether a normal attack is imminent or the special attack of a boss is about to hit Vinnagan.

Bug fixes, balancing, et cetera...

Tell me what you think about it.

Have fun. :}

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But does all of it function?

Would be nice to get some feedback to consider what I need to work on harder.[:

(Shamelessly putting this thing back into everybody's consciousness hehe)

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