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Blackan

Animated effects on self (or Party

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I was wandering, is there a script of plug in that makes certain spells (like Healing) animate on the screen that effects the party?

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1 minute ago, Blackan said:

animate on the screen that effects the party

You're going to have to be way more detailed. I assume that you're using some sort of map battles script, because otherwise you are probably talking about events.

Then you would just do the animation call and do the command/skill effect. No script required this way.

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On 4/21/2021 at 1:57 AM, roninator2 said:

You're going to have to be way more detailed. I assume that you're using some sort of map battles script, because otherwise you are probably talking about events.

Then you would just do the animation call and do the command/skill effect. No script required this way.

Oh this is for the Combat,

Think that heal that effects the screen then heals the party for example, or casting some kind of Barrier for the party for buffs

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On 4/21/2021 at 1:57 AM, roninator2 said:

You're going to have to be way more detailed. I assume that you're using some sort of map battles script, because otherwise you are probably talking about events.

Then you would just do the animation call and do the command/skill effect. No script required this way.

Oh this is for the Combat,

Think that heal that effects the screen then heals the party for example, or casting some kind of Barrier for the party for buffs
 

 0:22 for a example

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On 4/26/2021 at 3:26 AM, roninator2 said:

image.png.2eb941aa02566e459c06591c5857f6f0.png

Yeah I've done, but that's applies if it's a attack hitting the target it on screen, it only plays sound and flashes when the skill targets the playable crew

On 4/21/2021 at 1:57 AM, roninator2 said:

You're going to have to be way more detailed. I assume that you're using some sort of map battles script, because otherwise you are probably talking about events.

Then you would just do the animation call and do the command/skill effect. No script required this way.

Oh this is for the Combat,

Think that heal that effects the screen then heals the party for example, or casting some kind of Barrier for the party for buffs
 

 0:22 for a example

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1 hour ago, Blackan said:

Think that heal that effects the screen then heals the party for example, or casting some kind of Barrier for the party for buffs

You're repeating yourself.

 

I see the issue. it seems that without a battler on screen it does not play the screen animation.

LockeZ solved it here https://rpgmaker.net/forums/topics/21919/

Put this code into a new script slot.

class Game_Actor < Game_Battler
  alias center_screen_ally_battler_initialize initialize
  def initialize(actor_id)
    center_screen_ally_battler_initialize(actor_id)
    @battler_name = "Blank"
  end
  def use_sprite?
    return true
  end
  def screen_x
    return Graphics.width / 2
  end
  def screen_y
    return Graphics.height / 2
  end
  def screen_z
    return 999
  end
end

Then add this graphic file to the Graphics/Battlers folder->blank.png.96b3b9faf5152932b33ac5c7c1273273.png<- it a 1x1 pixel size blank file called blank.png

Then I used this for the skill setting

image.png.d11651ed8ff8b1b65ab8a58daf1279f2.png

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On 4/27/2021 at 11:53 PM, roninator2 said:

You're repeating yourself.

 

I see the issue. it seems that without a battler on screen it does not play the screen animation.

LockeZ solved it here https://rpgmaker.net/forums/topics/21919/

Put this code into a new script slot.


class Game_Actor < Game_Battler
  alias center_screen_ally_battler_initialize initialize
  def initialize(actor_id)
    center_screen_ally_battler_initialize(actor_id)
    @battler_name = "Blank"
  end
  def use_sprite?
    return true
  end
  def screen_x
    return Graphics.width / 2
  end
  def screen_y
    return Graphics.height / 2
  end
  def screen_z
    return 999
  end
end

Then add this graphic file to the Graphics/Battlers folder->blank.png.96b3b9faf5152932b33ac5c7c1273273.png<- it a 1x1 pixel size blank file called blank.png

Then I used this for the skill setting

image.png.d11651ed8ff8b1b65ab8a58daf1279f2.png

I'm gonna give this a shot in my spare time

does the blank need to be placed in somewhere

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