Blackan 1 Posted April 20, 2021 I was wandering, is there a script of plug in that makes certain spells (like Healing) animate on the screen that effects the party? Share this post Link to post Share on other sites
roninator2 257 Posted April 20, 2021 1 minute ago, Blackan said: animate on the screen that effects the party You're going to have to be way more detailed. I assume that you're using some sort of map battles script, because otherwise you are probably talking about events. Then you would just do the animation call and do the command/skill effect. No script required this way. Share this post Link to post Share on other sites
Blackan 1 Posted April 21, 2021 On 4/21/2021 at 1:57 AM, roninator2 said: You're going to have to be way more detailed. I assume that you're using some sort of map battles script, because otherwise you are probably talking about events. Then you would just do the animation call and do the command/skill effect. No script required this way. Oh this is for the Combat, Think that heal that effects the screen then heals the party for example, or casting some kind of Barrier for the party for buffs Share this post Link to post Share on other sites
Blackan 1 Posted April 25, 2021 On 4/21/2021 at 1:57 AM, roninator2 said: You're going to have to be way more detailed. I assume that you're using some sort of map battles script, because otherwise you are probably talking about events. Then you would just do the animation call and do the command/skill effect. No script required this way. Oh this is for the Combat, Think that heal that effects the screen then heals the party for example, or casting some kind of Barrier for the party for buffs 0:22 for a example Share this post Link to post Share on other sites
Blackan 1 Posted April 27, 2021 On 4/26/2021 at 3:26 AM, roninator2 said: Yeah I've done, but that's applies if it's a attack hitting the target it on screen, it only plays sound and flashes when the skill targets the playable crew On 4/21/2021 at 1:57 AM, roninator2 said: You're going to have to be way more detailed. I assume that you're using some sort of map battles script, because otherwise you are probably talking about events. Then you would just do the animation call and do the command/skill effect. No script required this way. Oh this is for the Combat, Think that heal that effects the screen then heals the party for example, or casting some kind of Barrier for the party for buffs 0:22 for a example Share this post Link to post Share on other sites
roninator2 257 Posted April 27, 2021 1 hour ago, Blackan said: Think that heal that effects the screen then heals the party for example, or casting some kind of Barrier for the party for buffs You're repeating yourself. I see the issue. it seems that without a battler on screen it does not play the screen animation. LockeZ solved it here https://rpgmaker.net/forums/topics/21919/ Put this code into a new script slot. class Game_Actor < Game_Battler alias center_screen_ally_battler_initialize initialize def initialize(actor_id) center_screen_ally_battler_initialize(actor_id) @battler_name = "Blank" end def use_sprite? return true end def screen_x return Graphics.width / 2 end def screen_y return Graphics.height / 2 end def screen_z return 999 end end Then add this graphic file to the Graphics/Battlers folder-><- it a 1x1 pixel size blank file called blank.png Then I used this for the skill setting 1 Share this post Link to post Share on other sites
Blackan 1 Posted May 11, 2021 On 4/27/2021 at 11:53 PM, roninator2 said: You're repeating yourself. I see the issue. it seems that without a battler on screen it does not play the screen animation. LockeZ solved it here https://rpgmaker.net/forums/topics/21919/ Put this code into a new script slot. class Game_Actor < Game_Battler alias center_screen_ally_battler_initialize initialize def initialize(actor_id) center_screen_ally_battler_initialize(actor_id) @battler_name = "Blank" end def use_sprite? return true end def screen_x return Graphics.width / 2 end def screen_y return Graphics.height / 2 end def screen_z return 999 end end Then add this graphic file to the Graphics/Battlers folder-><- it a 1x1 pixel size blank file called blank.png Then I used this for the skill setting I'm gonna give this a shot in my spare time does the blank need to be placed in somewhere Share this post Link to post Share on other sites