Blah_Blee 4 Posted May 19, 2021 Hello again. Back from the dead to ask a question. It's a bit of a weird situation so bear with me here: I'm making a game that's entirely run via common events, with very little player control outside of choices/text/menu processing. There are two issues i'm facing right now because of this: #1 are game overs. Since i'm using a game over common event plugin, the game won't end if all actors are defeated until all other common events finish processing, which leads me to issue #2: Since all these common events keep piling up in reserve, it'll probably cause issues if there's too many at a time. So my question: Is there a way to completely remove all currently processing common events at once, and - say, leave an autorun event on the map that opens a menu if there's nothing else running at the moment? Apologies if this was asked before. I've been searching around and found nothing so far Share this post Link to post Share on other sites
Lord Vectra 414 Posted June 4, 2021 Can you rephrase your issue? Share this post Link to post Share on other sites