Jump to content

Recommended Posts

Hi everyone, in my game I have overworld encounters instead of random, but I'm running into an issue with my respawn system. When an enemy is defeated, it turns on self switch D and begins a step countdown that flips a switch once it's done to trigger defeated enemies to turn off their own self switch. The problem is, this system only works on one map. When the countdown reaches 0, only the enemies on the map I'm currently on would come back, which means my countdown could reach 0 but enemies on other maps would stay dead until a countdown happens to end on their map. 

 

I've attached screenshots of all the event pages involved. If anyone knows of a way I could globally turn off all D self switches that would be awesome :) 

Screen Shot 2021-06-15 at 8.54.13 AM.png

Screen Shot 2021-06-15 at 8.54.20 AM.png

Screen Shot 2021-06-15 at 8.54.33 AM.png

Screen Shot 2021-06-15 at 8.54.37 AM.png

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted