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RayChan

"all in one" inventory

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i tried searching around but i couldnt find anything regarding it, but is there a script that can make it so when you click inventory you don't get the options to choose between "weapons" "items" and "key items" etc, its all just simply all in one tab

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Yes.

One can utilize Victor Sant's Item Command script (I don't have a link on hand), though it does require some tinkering with to have it so that all items appear as you wish them to (I have done this myself). I will note that they will appear by type groups (items/armors/weapons) if you use this script. I would actually recommend separating items from important items still.
 

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10 hours ago, PhoenixSoul said:

Yes.

One can utilize Victor Sant's Item Command script (I don't have a link on hand), though it does require some tinkering with to have it so that all items appear as you wish them to (I have done this myself). I will note that they will appear by type groups (items/armors/weapons) if you use this script. I would actually recommend separating items from important items still.
 

thank you :), I will look into victors script.

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Posted (edited)

Isn't that script for battles? It sounds like it.

It isn't really that hard to do for the menu, though one big menu can be harder to search through! I personally use an "All" category and keep the others for quickly finding stuff in my game. If you can't use the item command script maybe I can help you out!

Edited by Kayzee

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14 hours ago, Kayzee said:

Isn't that script for battles? It sounds like it.

Spoiler

#------------------------------------------------------------------------------
# Actors, Classes, Weapons, Armors and States note tags:
#   Tags to be used on Actors, Classes, Weapons, Armors and States note boxes.
#
#  <usable item type: x>
#  <usable item type: x, x>
#   Setup a list of usable item type for the actor.
#     x : item type id
#
#------------------------------------------------------------------------------

 

Yes, one has to set up specific item types for use in battle. The script is not really plug and use, it requires configuration.

Now, one can set it up so that all the items show up in one menu chunk but only certain items can be used in battle because items can be assigned multiple tags.

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9 hours ago, Kayzee said:

So It does work with the item menu too?

Yeah; it'll create item categories based on the entries in VE_MENU_LIST

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Posted (edited)

All items

class Scene_Item < Scene_ItemBase
  def start
    super
    create_help_window
    create_item_window
    on_category_ok
  end
  def create_item_window
    wy = @help_window.y + @help_window.height
    wh = Graphics.height - wy
    @item_window = Window_ItemList.new(0, wy, Graphics.width, wh)
    @item_window.viewport = @viewport
    @item_window.help_window = @help_window
    @item_window.set_handler(:ok,     method(:on_item_ok))
    @item_window.set_handler(:cancel, method(:on_item_cancel))
  end
  def on_item_cancel
    return_scene
  end
end
class Window_ItemList < Window_Selectable
  def initialize(x, y, width, height)
    super
    @category = :item
    @data = []
    refresh
  end
  def include?(item)
    return true
  end
end

 

Edited by roninator2

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On 10/8/2021 at 4:35 AM, roninator2 said:

All items


class Scene_Item < Scene_ItemBase
  def start
    super
    create_help_window
    create_item_window
    on_category_ok
  end
  def create_item_window
    wy = @help_window.y + @help_window.height
    wh = Graphics.height - wy
    @item_window = Window_ItemList.new(0, wy, Graphics.width, wh)
    @item_window.viewport = @viewport
    @item_window.help_window = @help_window
    @item_window.set_handler(:ok,     method(:on_item_ok))
    @item_window.set_handler(:cancel, method(:on_item_cancel))
  end
  def on_item_cancel
    return_scene
  end
end
class Window_ItemList < Window_Selectable
  def initialize(x, y, width, height)
    super
    @category = :item
    @data = []
    refresh
  end
  def include?(item)
    return true
  end
end

 

woah thank you, i kinda had given up on it was having a hard time with the other way to do it lol really appreciate it

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