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So I am trying to do this thing where the player can set a trap for npc's. I got a lot of it working, the traps can be placed and npc's can walk on it. the trouble is they do not interact with each other and nothing happens. If anyone has further question or solutions please comment.

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Well, I managed to do this in VX Ace at least! I did it by calling a custom script as part of the trap event's move route that would check to see if an event stepped on the trap event and if so start the trap event. There were all sorts of fiddly details, but that's basically how I did it. I it could be done the same way in MZ, assuming MZ still allows for calling custom move route commands. Still requires scripting/plugins though.

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