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Skelly

How do I make the party size change when the player hits a certain level?

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There might be a better way, but in my game, you can only have 1 other party member. When you try to recruit some1, I just run a common event to see if the "companion" switch is on. If so, it says you have a full party. You could do the same, but just have companion1, 2, 3, 4 and 5 switches along with a conditional branch that checks your player's level, and if it's high enough, include the companion 5 switch.

 

I don't know if there's an easier way, but you'd only need to create 1 common event that you can run every time some1 attempts to join your party.

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