Aslanemperor 48 Posted January 15 Hey there! I'm busy working on monsters for my game, and I'm wanting some input on damage calculations. In my old game, I ended up with a lot of feedback that the damage was FAR to high. I had certain random encounter monsters one-shotting party members, bosses doing spells that would wipe the entire party if they didn't grind, and doing just a ton otherwise. I've decided to give these characters more HP, but I still want my game to be a challenge to the players. I'm hoping that some of the more experienced developers have some insight into what works best in terms of damage rates to HP and defense and such. If it's relevant, the game I'm making has four main archetypes: The gunslinger who is fast, with medium damage, the Marshal who specializes in shotguns that fire for weak damage that hit all enemies, The sniper who is slow, but has a high crit rate and high damage against single targets, and the caster who is the mage archetype. Any ideas on making a consistent battle system would be appreciated. I'll try my best, but since I've only ever made one game and it was only middling successful, I feel I'm a long way from being sure of myself. Share this post Link to post Share on other sites