Aslanemperor 48 Posted January 15 (edited) ((Edit: I feel really stupid. Apparently I was misunderstanding the "Span." I was thinking "Moment" meant it would only be running for the specific moment, but apparently that means it runs once every moment (or indefinitely). Guess it's fixed now?)) I find myself having a really annoying problem. I have designed the first battle for my new game which is effectively a quick intro to the character. The bad guy throws out an insult, the character states that he'll use his "quickdraw" skill to get the first attack and put down the enemy with a single shot. Seems simple, right? Apparently not. This text displays, but the event never ends. It loops indefinitely! I know it's possible to have speech in these games without an infinite loop, but I can't figure out how to end the speech event! Usually when I make an event that "speaks" it ends when the speech ends. I've tried switches and the "exit event processing" so far, but I'm at a loss for what else to do. If you know what I'm doing wrong, please tell me. I've included a screenshot of the event. The switch is SUPPOSED to activate a black event page the same way I would if I wanted to have a one time event like a treasure chest. I've tried changing the span to all three options. So far, nothing works. Edited January 15 by Aslanemperor Share this post Link to post Share on other sites