Aslanemperor 48 Posted January 16 Warning: This post discusses adult topics, and some serious dark stuff. Some folks can't handle these sorts of discussions for a variety of reasons, including but not limited to trauma they've experienced. I don't know how much of these topics might come up, but I'd like to give warning ahead of time so that no one is harmed. I've been kinda dreaming about this idea for a while, but I'm not sure exactly where to start in creating it. Eventually I will turn theory into a real game, but I probably won't start actual development until later this year, especially since I'm still in the middle of a project which I must finish (especially since I've spent hundreds of dollars on art and gotten some great help from the community at large). That being said, I'll lay out the bare bones of what I've been thinking about: A young witch in training decides to summon a familiar even though she's not a high enough rank to do so. Another girl from her class decides to pull a prank on her when she asks for the spell and gives her a spell of demon summoning instead. The demon summoning shouldn't be a problem, just maybe get her in a little trouble since she's not yet powerful enough to summon more than the weakest form of imp. The witch performs the summoning and summons the main character, a lust imp. As most imps do, he dreams of one day gaining enough power to be an archdemon with a hell all his own complete with a harem of sexy slave girls to serve his every whim. This dream is, of course, not likely to be realized until he's summoned. The witch, thinking that she's summoned a familiar and to inexperienced to recognize a demon, demands a contract. This works perfectly for the imp since he can use the bond from such a contract to corrupt her and to hide his demon essence as he works to corrupt the tower at large as he absorbs the sexual energy in the place to grow more powerful. Since this is a Witches tower, the power to be gained is much greater since it's tied to their magic! When players begin, they will effectively be to weak to face any sort of foe, and there is danger around every corner. The teachers are all powerful enough that if he gets to close they'll sense him for what he is and he won't stand a chance of escaping. Even the majority of students would be able to sense him! He must start small, doing small tasks for the witch who summoned him and trying to find ways to speed up his corruption of her so he can get her to help him corrupt others. Essentially, the player is the "bad guy," out to conquer the tower of witches and then use their magical power to create a new hell on the earthly plain (and sexy shenanigans ensue.) Because he's bad, consent will be optional. What I'd like to see: I want there to be a day-by-day counter and certain events won't happen until certain points. Each "day" events will be available. There will be a counter as far as how much lust energy he's been able to absorb. He can spend lust energy on upgrades, and eventually to grow to a more powerful form. There will be several tiers until eventually he unlocks the "Archdemon" form. I'd like for the option to be there to be as cruel and ruthless as one wants, but every action has consequences. As in real life, ruling with fear generally causes more problems in the long run. I don't want to make being cruel an end-game decision, but I'd like for the game to simply be more difficult if some finesse is not employed. I'd also be glad to make it possible, if inconvenient at times, to make every potential enslaved witch come to him willingly (aside from the corruption he puts off that slowly makes them more susceptible to his suggestions.) I'm put in mind of Undertale, where grinding for XP actually makes everything in the game much harder and changes the way the story plays out. Since Undertale was made with RPG Maker, I'm pretty sure that this can be accomplished with the system. One of the problems I foresee is with purchasing upgrades in Atk, Def, and special skills. When the player upgrades into a new class, I don't know how much of those will stay on. With some of the options, I figure I'll just have a locked equipment screen and change his equipment for the basic stat improvements ("Improve claws" to increase atk for instance, so it won't matter that the class has changed). Will learned skills stick around for a class upgrade? I'd like for most of the witches to be optional party members for situations requiring combat. I don't want combat to be a huge component of the game, however. I'd think I'll have a static number of actual possible enemies to defeat, and thus a limited max level. Most of combat capability increases will come in the form of which characters the player has unlocked and what upgrades they've earned by wise usage of time. There should be a "World map" which is just the tower. I'd set it up so that the tower goes up floor by floor with blocks that can be removed at certain points in the story. Mostly, I find the stories where the player plays the "Bad guy" to be rare. Usually the "bad" is really just someone who thinks they're the good guy but willing to do certain bad stuff. This idea really came to me, however, when I played a game that was supposed to be centered around an evil goblin, but every time he'd gain a new harem member, even though he could easily just force them to do what he'd like since he had them at his mercy, he gave them a choice. It was all a little silly, I thought. If I'm going to be bad, I want to be able to be bad to my hearts content. What else is fantasy for than to imagine something different. Of course, It should go without saying that nothing that would be illegal to depict in the US would be in the game. This, not only because it's illegal, but pretty much all that stuff is unpalatable to me personally. Anyway, if anyone has any insights they want to offer, either for things you think such a game should have or ways to do what is spoken of here mechanically, please feel free to comment. I would especially love it if someone has an idea for how I'd go about getting the art without having to spend thousands of dollars. Art is seriously the most expensive thing, especially if you want decent quality imagery. Share this post Link to post Share on other sites
Kayzee 4,032 Posted January 16 ...And if you don't want to be so cruel and ruthless maybe it will still lead to a different kind of grinding? Tee-hee. I can name a few 18+ games where the main character is a demon who goes around doing bad guy things, so it isn't as rare as you might think... But who cares? Lusty naughty demons will always be in style! But yeah art is the thing that will make or break something like this... unless it's basically all text I guess. Hey, no art is better then bad art! Though that might be better done in Twine or Quest or something. Share this post Link to post Share on other sites