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OmniMonitor

How might I implement a different combat system?

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Hello, I am new to this site and working with the RPG maker tool. I work in IT but not in an intensive code capacity. So, maybe this project will help me develop those skills. 

I want to implement a combat system similar to the Command Deck system in Kingdom Hearts Birth by Sleep (BBS). Instead of gathering better weapons as your progress through the game, you level up your deck of commands. So, let's say you find a basic fire attack command card. Using that command in combat would contribute to leveling it up. So it could go from a low-powered fire attack to a stronger one. At the same time, you also found a punch attack command card. When both command cards are leveled up, they can be combined to create a more potent command card called fire punch. I want there to be many different possible command cards with some crazy command cards possible for the player to have near the end of the game. It was something I enjoyed in BBS but thought it could have been more fleshed out. Also, I do plan on having the combat be turned bassed. 

Where should I begin when trying to overhaul the combat like this? I have some ideas, but I thought maybe reaching out to a forum might give me a good starting point. 

Thanks for reading my post!

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Posted (edited)

I am guessing I can use items as command cards. That is, I could start with Items that can be collected and then change how they behave. If you have this item it gives you this ability and the leveling up and combining of the commands would work like crafting new items out of old ones? I am sure some of this stuff has been tried out before but I would like some pointers to help me dig into this. 

Edited by OmniMonitor

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This sounds like something that would require quite a bit of code.  I'm sure it could be done, but I'm not aware of a system like that available on any of them.  BTW, which RPG Maker are you working with?
There are certainly a few different battle systems and battle system upgrades to vary the combat in your game, I'm just not familiar with any that does that.  Who knows, though.  Maybe you'll inspire one of the coders that lurk in these forums.
 

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If the combat isn't turn based, you might need hell of a code(script/plugins) or you can just make it by events(high level of logic and insane amount of patinet are required)

Make stuff like leveling up command card(item) by common event or showing card image in corner of screen is simple but if you want to make combat system to non turn based or want the character move around to attack the enemy, you will need to define many variables such as range of attack, target position, and many more which is pain in the neck if you do that by common event.

As for script/plugin isn't my forte so I couldn't much of a help, for this one you might need to browse or ask people around if you can't make them yourself, I do believe there are many non-turn based combat system script/plugins but you need to either modified it to suit your need(I did this a lot) or combine it with other scripts(beware of comp. problem)

On 3/24/2022 at 9:09 PM, OmniMonitor said:

RPG maker tool.

There are many RPG maker tool other than XP, VX, or VXA and their ilk, so when someone say Rpg Maker Tool to me is rather vague... make sure to mention what you're useing to avoid stood-under-miss if you know what I mean.

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Oh, thank you both for your responses. For whatever reason, this site no longer works on my work laptop. It's suddenly blocked for whatever reason and life has just been so busy when I get home that I have not checked for responses in a while. 

 

On 3/31/2022 at 11:49 AM, Aslanemperor said:

BTW, which RPG Maker are you working with?

 I have RPG Maker VX Ace. It's something I bought in a sale years ago. So, I am using it because I just already own it. I want to make a proof of concept. A small location to demonstrate how the command cards would work as a battel system and how I would develop the characters and plot. Think of it as a pitch but I am really just trying to pitch the idea to myself to see if this is something I want to dedicate my free time to.

 

On 4/1/2022 at 10:32 AM, Perang Cemen said:

If the combat isn't turn based

I have been looking around and I see ppl have made plug-ins for live combat systems but right now it's not that important. I want to make a proof of concept. Turn-based will be enough to let me start developing the command system. Much of the command system is going to be building logic that allows Command Cards to be leveled up and combined and what certain combination will result in what cards. This is not something I want to be fully defined instead, I want a system that allows for experimentation and unique player creation.  So, I am not looking for something pre-made to plunk into the game. I want to know how the code correlates with the various aspects of the game. Where would I start with this?

 

Thanks again! 

Hopefully, I did not let this thread die by leaving it unresponded to for so long.

 

 

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