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AmbiguouslyAnon

Changing Actor Graphic Without Changing Face

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I can't seem to find anything on this. I know it's pretty easy to do in MV, but is there any way to actually change an actor's graphic, without affecting its face graphic in VXA? And is there any way to do the reverse (change an actor's face graphic without affecting the main graphic) as well?

$game_actors[#].set_graphic()

This call only seems to work if I set both the actor graphic and face graphic at the same time, which is super inconvenient. If there's a way to only set one of them at a time in a script call, or a script that would let me do so, that would be great!

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Posted (edited)
v.set_graphic("characterset_filename", character_index, "Faceset_filename", faceset_index)

I believe setting nil for either filename forces an ignore, or I believe one can omit these. I'm not one hundred percent sure. Maybe @roninator2, @Rikifive, or @Kayzee knows.

Edited by PhoenixSoul
Piece of crap text editor refuses to parse @usernames...

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Posted (edited)

Nope, nil just sets the graphic to nothing and omitting isn't allowed.

Edited by Kayzee
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