Ferry66 3 Posted August 8, 2022 Terms can be edited easily from the Database section of RPGMaker VX Ace. Let's say, if you want the resource you spend during battle to be named SP instead of MP you can change it no problem. But during battle processing these terms will show up as standard and will not be updated. How do you update Terms so they show up in battle processing as well? In the attached image the change is shown in MP when the Terms I have the "mana" resource named as HGR. Share this post Link to post Share on other sites
Kayzee 4,060 Posted August 9, 2022 (edited) Looks like you are using Yanfly's Ace Battle Engine popups! You gotta look at the script and scroll down till you see the POPUP_SETTINGS part and change it there. Also: Changing it so it uses the term automatically is trickier then you might think. Edited August 9, 2022 by Kayzee 1 Share this post Link to post Share on other sites
Ferry66 3 Posted August 9, 2022 6 hours ago, Kayzee said: Looks like you are using Yanfly's Ace Battle Engine popups! You gotta look at the script and scroll down till you see the POPUP_SETTINGS part and change it there. Also: Changing it so it uses the term automatically is trickier then you might think. It was that simple... Much appreciated! Share this post Link to post Share on other sites
PhoenixSoul 1,416 Posted August 10, 2022 Having the Database terms update during any subroutine, is definitely tricky. I can say that having 'if X' conditional code blocks, will go a long way. I myself have done this so that MP bars aren't drawn if Max MP is equal to or less than 0. Of course, this is in itself, not dynamic, but is an example of how to make something appear differently based on a specified condition. Share this post Link to post Share on other sites