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Okay this is a very simple problem that I'm probably naive for not figuring it out. I've been testing around with shift-clicking to make  the walls and ceiling of my dungeon to look smoother, but as a result the player can now walk into the walls as if he's Casper The Ghost  and I don't know how to fix it. I'm using Kai Monkey's Random Dungeon Script Version 2, along with Wrath Of The Volcano tile set (I can't share it as its an tile set you gotta pay to download, but a simple Google Search of the name will bring it up) and yes I made sure the tiles are set to be blockable, ergo not allowing to be walked on.

Does anyone know how I can shift-click and not have the player go through the walls? If not what can I do to make the walls connect without looking like boxes just pushed together?

Thanks for reading and giving feedback. ^^

Spoiler

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3 hours ago, Darkness Void said:

Wrath Of The Volcano tile set

Sounds like an interesting tileset. (got links?)

3 hours ago, Darkness Void said:

I've been testing around with shift-clicking to make the walls and ceiling of my dungeon to look smoother, but as a result the player can now walk into the walls as if he's Casper The Ghost and I don't know how to fix it.

A4 tiles tend to behave like this. If it is A4 tiling, then there's not much one can do as that's hardcoded.
There may be some script that improves this behavior, but I'll defer to the likes of @Kayzee or @roninator2 because they'll likely know more.

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8 hours ago, Darkness Void said:

I'm using Kai Monkey's Random Dungeon Script Version 2

How can you do shift click mapping for a random dungeon generator?

Is the top left tile on the B tab a star?

You may just have the configuration for that script setup incorrectly for the tileset your using, or vice versa.

 

Took a look at the demo. Do you have your random dungeon maps setup correctly?

Can you show a screenshot of them?

I don't fully understand how this script works because the demo does not have instructions and the numbers for the script call don't make sense.

Edited by roninator2

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26 minutes ago, roninator2 said:

How can you do shift click mapping for a random dungeon generator?

I went to the page for the script demo. Apparently, shift-clicking prevents unnatural edges for the individual random rooms.

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JzrguIc.png

 

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1 hour ago, roninator2 said:

I don't fully understand how this script works because the demo does not have instructions and the numbers for the script call don't make sense.

This is my problem with a lot of scripts. Sometimes they just assume you'll know how this works or where to put certain things, but I'm probably just not that quick. It takes a lot of trial and error, but I once I start understanding it gets easier.

I can't link my project, as the tile set I'm using, Wrath Of The Volcano, is one you have to buy to use. So by linking it to use the editor would be robbing the creator if somebody uses it to get it for free. I can share screenshots though. As you can see the wall I'm using is A.

 

P.S if you get the demo for this script and if it's in txt format, just rename it and send it to another folder, I believe that fixed it for me.

https://kokororeflections.itch.io/kr-wrath-of-the-volcano-tileset-for-rpgs

Spoiler

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Edited by Darkness Void
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Shift clicking is a default mechanic it has nothing to do with the tileset/scripts,

but a script that I use a lot is Yanfly Engine Ace - Move Restrict Region v1.03

npc/player region restrictions. & you can put this on map properties like this.

<npc restrict: 39>
<player restrict: 39>

Place around the places you don't want to move & you should be good.

Side note its possible you may need to learn about the scripts positioning.

but this might save you some trouble with 8 directional/pixel movement?

    Npc Forbid?

    when 1; region = $game_map.region_id(x-1, y+1)
    when 2; region = $game_map.region_id(x+0, y+1)
    when 3; region = $game_map.region_id(x+1, y+1)
    when 4; region = $game_map.region_id(x-1, y+0)
    when 5; region = $game_map.region_id(x+0, y+0)
    when 6; region = $game_map.region_id(x+1, y+0)
    when 7; region = $game_map.region_id(x-1, y-1)
    when 8; region = $game_map.region_id(x+0, y-1)
    when 9; region = $game_map.region_id(x+1, y-1)

   Player Forbid?

    when 1; region = $game_map.region_id(x-1, y+1)
    when 2; region = $game_map.region_id(x+0, y+1)
    when 3; region = $game_map.region_id(x+1, y+1)
    when 4; region = $game_map.region_id(x-0.5, y+0)
    when 5; region = $game_map.region_id(x+0, y+0)
    when 6; region = $game_map.region_id(x+1, y+0)
    when 7; region = $game_map.region_id(x-1, y-1)
    when 8; region = $game_map.region_id(x+0, y-0.5)
    when 9; region = $game_map.region_id(x+1, y-1) 

It makes the positioning slightly better but might need

to be adjust per use depending on your movement scripts.

Edited by EXVA
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18 hours ago, roninator2 said:

I don't fully understand how this script works because the demo does not have instructions and the numbers for the script call don't make sense.

The instructions as shown on the RMW topic are not included in the demo, and yeah, that's weird.

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19 hours ago, Darkness Void said:

I can share screenshots though

You showed the B tab at the bottom. I needed to see the top.

The top left tile has to be a star.

I got the demo and started to understand it a little bit.

Your shift clicking would have nothing to do with the passability as you are taking a tile that is impassable and copying it to another spot. Unless you placed a passable tile and copied that.

Since some of your tiles have to be passable.

You can also check the directional passage for the passable tiles and confirm that they are good. Sometimes you have a tile you can pass over but not a specific direction.

But knowing more of the script, I can guess that you have placed your tiles incorrectly as in your original image there are lines where there should not be and passage blocked by walls that look like it should be clear.

19 hours ago, Darkness Void said:

I can't link my project, as the tile set I'm using, Wrath Of The Volcano

You could make a demo with another tileset, maybe that would be good to test for you and me.

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16 minutes ago, roninator2 said:

You could make a demo with another tileset, maybe that would be good to test for you and me.

I didn't think of that. Okay, Ive made a copy and removed Wrath Of The Volcano. When you load this copy ignore the forest and go to Red Mountain, as the former hasn't been touched in a while. Talk to Metal Sonic and after he teleports you to MAP002, just walk to the volcano and it'll ask to take you inside. I've tested and the same issue is still there.

If it'll help you take any tile and make the grid. Here's a screenshot to help.

Spoiler

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Sonics_Copy.7z

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