newpotato 0 Posted August 27, 2022 Hello, I've been working on a project for a few months now and I'm running into an issue with my status gauges. I've converted my game to 1080 and blown up all of my pixels to give it a high def pixel game look, and for the most part I've been able to scale up the fonts and spacing for all of the menus to match. The one thing I can't seem to fix is the HP bars. I've figured out how to spread them out and make the wider by editing the parameters in the windows section, but I can't find anything that defines the thickness of the gauges. I'm really new to JS so I'm sure there's something I'm overlooking. Share this post Link to post Share on other sites
kyonides 3 Posted January 24 Window_Base.prototype.drawGauge = function(x, y, width, rate, color1, color2) { var fillW = Math.floor(width * rate); var gaugeY = y + this.lineHeight() - 8; this.contents.fillRect(x, gaugeY, width, 6, this.gaugeBackColor()); this.contents.gradientFillRect(x, gaugeY, fillW, 6, color1, color2); }; Do you see that number 6 shows up twice there? Just replace it with whatever your preferred height is. Share this post Link to post Share on other sites
Remi-Chan 44 Posted January 25 We should call your Kyonecros am I right? The dude made this request what... over 4 months ago now? He has a single post (the one above) and hasn't been seen online since late October. This forum is more dead than your ability to read times. Save-Point actually has far more activity. I'm about the only semi-active person left. Share this post Link to post Share on other sites
kyonides 3 Posted January 26 It's good to leave actual answers to their coding problems. Since a necropost here isn't harmful at all, I don't mind leaving some piece of advice behind for those future visitors that want to improve their coding knowledge. Share this post Link to post Share on other sites