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Remi-Chan

(Rated T) Fantasia ~Surreal Cosmic Progeny

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This game may not be for everyone, please read the Crazy Chimp Collective Tolerance Advisory for more information!


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The very fabric of reality begins to fray as conflict spreads to engulf the realm, its erstwhile rulers fade and wend t'wards the morrow- bleak and despoiled.

Ever traveling, searching for a way to avert the coming of the end. Planets, Stars and Moons all do naught but make it seem in vain. Do not forsake it, the legacy they leave you.

A calamity comes to serve as shallow comfort in lieu of cosmic deletion. A bitter choice between a transient existence and an infinite hell.

In that morass of sadness and sacrifice, find your truth. Use that truth to lead the way that others may follow.



Demo Coming December 2022


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Raised by a single father from youth to the cusp of Womanhood, three girls enjoy a life of luxury on an unusually shaped Island on a World called Vahnus.

One day, one of the Sisters notices the Sun of their world is shrinking, but despite a track record of being wrong in terms of apocalyptic prophecy, she is not given much credit. But it isn't long before she and her sisters find themselves plunged deep within a conspiracy that is bigger than all of them. The Sun Soon would set on this mortal world.

A compelling onslaught of tricky twists, trifling turns and charming tirades. This is Project Fantasia.

 

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In a universe similar to our own but different in many ways, awaits a menagerie of magnificent worlds to explore and peoples to meet. The rules of the cosmos are strange, yet can be bet or broken... A malleable form from which only the secrecy of its nature stops it from being a utopia. The administrators who are often refered to as "The Twins" deem this universe a mistake, and seek to rectify it's deviation.

Of monkeys and fae, of elves and gods. The world is a fantastical blend of sci-fi and culture pronounced in a way that feels genuine and yet alien.

 

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The features are many and the bullet-hell combat is an intense ride with magnetic music and crazy mechanics to help up the ante! However, if you don't wish to be challenged to a degree you can't yet face, there exists a story mode to help make the story more prominent.

- Fast-paced action combat, with lots of bullets, color mechanics, maneuvers and gear progression to make it more manageable.
- Relatable well thought out characters with a lot of dynamic appeal and charm.
-Intense conspiracy-based story that grounds the game from the first moment and keeps you there to the last.
-Explore several planets and recruit heroes to join in the Final Battle of Freedom, some places and heroes you may recognize, some... not so much!
-Alike most of the CCC's games, we intend Fantasia to be easy to grasp even if you've never played one of the others in our line-up.
-Well thought out cinematics that have pushed my abilities (and Vegas Pro's stability) to their limits.
-A Brilliant Musical Score by a Composer who is incredibly talented.

 

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"You lost the moment you let her live."
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"Above the jungles of Haven floats Spaceport 9, upon which a crisis recently occurred!"
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"There is no mercy Power thinks to harbor, you... are on your own."
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"A visit to the past reveals the trauma a decade suppressed."
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"An instigator, but not an assassin."
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"The Ruler of Wisdom questions the authenticity of an Evil God's words."
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Edited by Remi-Chan

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Here is a bunch of the wacky characters you may meet on your journey!

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Just one of several optional events coming to Demo 3!

 

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Currently working on the Optional Events of Byteopia. I've done three since this one, but this one fairly well sets the tone.

Draik, Morzan, and all of the moons, suns and single-location planets are done.

Oh, and here's the kind of cruelty the superboss characters have at their disposal!

Yeah, this game doesn't pull punches, lel.

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Outside of the one Surreal Difficulty, Haven and Zirkov are both done!

In addition... Postmartia, outside of two more intense events, is also done!

Just 39 events remaining.

Updated Roadmap
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Here's some previews!

Haven
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Zirkov
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Postmartia
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I also did this small optional event cinematic for one of Postmartia's events which needed the gravitas.

Polaris Arrival

That's all for now~!

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This year has probably been one of the most productive since 2015. The sheer magnitude of work I started with, compared to the pittance that now remains manages to even make me feel good. Between the open beta weekend where I finished 50 or so maps within a few days. To going from 116 optional planetary events to the point where now only 25 remain, and it's taken only 3 months.

39 optional events per month, at a rate of over one per day.

This last 30 days has been immensely productive. With an absolute swathe of planetary events being knocked out of the park, we started with zero progress on anything other than one shots, now we're almost finished. With 2 scenes left for Galaxia and 4 for Tekerlek.

Over the weekend I took a break to stave off some mild though very expected burn out, and to process legal forms to keep the place I'm living in. The forms as of today (monday) have been lodged so now I have but to wait for the hearing to be arranged.

Xiie should be back about any day now, Pjcr has finished submitting the Xeltara and is now onto Lilith.

Xeltara
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The final pose and two facial expressions. Tonight i will implement them and see about finishing off the galaxion scene events. Now after a break I'm keyed to get back to work. I intend to change my routine back to my shitty hot topic vampire variety as the Australian summer gorws in intensity.

So... Will we be done in time?

The influx of files Pjcr has been sending is great, but not nearly fast enough. There is still much to submit and Pjcr having reliable net will not magically fix everything. At the current rate we're looking at a march 14th release instead, which is bad and far from schedule, but this is actually good news.

With Xiie back in the game soon, she too will have a hard time catching up to present demand, even with the absolute hoard of files she's worked on, there is much i have not been able to get her to make for lack of context and her internet being too poor to accept image files.

That's nothing to say of my own progress, while yes, if all events left were merely scenes, I could easily make the deadline, but only 6 of the remaining events are scenes, the remaining 19 are boss fights from medium, to hard, to surreal difficulty. This is also the disk where the first of four superbosses becomes available, rated on the INSANE difficulty. While there are exceptions, these difficulties for players also match up relatively well with the effort and difficulty of production for me to develop. There's also a lot of interface upgrades to be implemented, such as rewards. That's not to mention the custom VA these optional bossfights will necessitate, and given the line up of professional VAs i have for many of these characters, and my limited fortnightly budget, it may just be infeasible to release this game on December as originally promised.

So... what will happen?

The December Delta Build

Demo 3 has already had an Alpha, and a beta as was the weekend in Janurary this year, so when did Gamma happen?

Gamma was a closed doors build that nobody actually got to try because it got cancelled for a fairly valid reason. it was scheduled for June 6 but it was one day earlier that my PC bricked.

So I decided to just move on ahead, planning a delta build in november, but this would leave only a month for testers, and my breaker is very thorough and a month is simply not enough time, this game is too massive.

So putting all things in perspective, moving the delta build to december seems like a fair concillation for a failure to release this year, which leaves Demo 3's release a few months to really get things airtight, and ensure all placeholders are more or less a thing of the past.

This would mean Demo 3 would release on 3/14 and our 10th anniversary, the game will also be put on steam, as "early access", the full game should be ready in about a year from then.

Avoiding the Problematic Crunch of Rush
The release of Fantasia Demo 2 didn't go as smoothly as I would have liked. The writing felt disconnected and jarring, and a lot of what was going on made less sense than more- that is where Re-Write came in.

Looking forward, no matter how many delays it takes, I refuse to rush the content. I want to create a game that doesn't need a Re-write patch to fix what should have been correct the first time around.

The only knowledge I had plans to release the game in December comes from the trailer, which is a mistake on my part. That said, there will be SOMETHING that happens in December, be it the Delta build, a Simian Scandal 9.5, or whatever else... I don't intend to say there will be something, only to welcome all who anticipated that with nothing.

If a miracle happens and my artists get me all the files I need, then maybe a December release will be possible. But that's seeming less and less likely with every day that passes. For the 12/12/22 release, all bets are pretty much off already, as that leaves us less than a month to finish everything. 12/22/22 is more plausible, but still unlikely. Doing this would also mean no QA from the delta build, as this would leave no time for a Delta Build to exist.

So in closing: It's more likely a Delta Build will release on the 22nd of December, giving delta testers a little under three months to give feedback, which should be enough. Me and my team can then focus on getting all the resources finished and implemented, while I have the budget to pay the voice actors for their contributions.

This would also give us something to celebrate our 10th Anniversary with, not only our first venture onto the steam platform, but a valuable release as well. If this is the path that ends up being taken, I intend to have the game finished completely before march, allowing me time to prep steam direct and get press material ready and some marketing and hype generation done.

Edited by Remi-Chan

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When working on a game of this scale, momentum is the only means of releasing. Thankfully once I get in the mode I don't stop until I pass out or get distracted enough to break form.

The game is my most ambitious yet. Ambitious as Perseverance Full Clearance was, it pales in comparison to the monster I'm creating here. This kinda became open-world before I'd realized it, and unlike a lot of "open world" games, I want there to be some things to do on each world, which is why there's been such a focus on planetary events.

Speaking of those: all but 4 are done scenes wise. Yes: I finished Galaxia.

Tonight I'll be gearing the S.S. Potassium tileset to work at the scale its artist (CoyoteCraft) intended.

He's yet to do the majority of detailing, he claims that should be done after next week.

Nothing new from Pjcr yet, and while Xiie has paid the outstanding balance her old ISP threw on her, it is in the process of being connected still.

As for me, I have some videos for the Postmartia events.

Pjcr's portraits for Xeltara have all been implemented and look stunning!
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And here's some screenshots showing some of the work I did on Galaxia.
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In preparation for Tekerlek I grabbed the old Battleship sprite my artist Apoc made for Menagerie and lightly edited it and added some recolors.
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Second to the left from the top right is the S.S. Potassium. Top right is Baron Gadzoo's "Ruby Annihilator", second to the right from top-left is the Nadinean Seadrifter, the entire bottom row are so-far unknown ships, though the bottom right is likely to be a Havenian Judicator, with the black sailed ship with red markings likely belonging to another infamous pirate.

At this point I'm too lazy to add in thrusters, though I might grow the enthusiasm in the future.

For reference, the only one of these ships to have been given a legitimate concept or drawing is the S.S Potassium. featuring in Highwaymen of the Starlit Sea
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I should mention that the only reason i left Tekerlek to last in the roadmap was due to the time the assets for this ship took to develop. It's been shown several times that the characters who star in this segment have plenty of good chemistry and I find it a joy to write them!

The events demanded a little editing, so here is the updated Roadmap with changes for tekerlek added. The bizarre obstacle course event was scrapped and the Anathema bossfight was added in its place and moved to the finale.

Updated Roadmap for Planetary Optional Events
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Anathema has been planned to be a boss fight since before work on Disk 2 even began. The fact she has an intense music score / theme...

And entries in the database including a medal for impressing her prove that well enough.
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Still dealing with burnout and a bizarre amount of inter-gestational wind that's making me somewhat uncomfortable so how long things will take to really get rolling again is anyone's guess at this point. But knowing me it won't take too long.

Edited by Remi-Chan

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Okay! As stated I began and finished the organization and implementation of the Pirateship tileset Coyote craft has been and still is working on, hence the lack of detailing so far.

Yarr harr, fiddle de dee!
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But... that wasn't all!

For you see I have been doing a lot of recordings, and finally I decided to prop this one up with VA and unofficial music~!

Spite Vs Grace

Please enjoy it~!

 

Edited by Remi-Chan

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5 hours ago, Widen612 said:

oh man, lot to read also remind someone did like this too XD

Unless you're interested in the project's ongoing development, the first post is all you need to read. Hope that helps~!

Edited by Remi-Chan

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