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Hey there, folks.  I'm hoping this will be an easy one since I'm sure it's been done in other games using VX Ace and even older games.  Currently, I only know how to limit item use to in or out of battle.  I can't figure out how to do things like "tent" where they are conditional to being in specific places.  This will be useful for my current project (which I've been dragging my feet on for far to long, I know) but absolutely necessary for several ideas I have for the future.  If there's a tutorial or maybe some sort of script I'm missing, please let me know.

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On 10/5/2022 at 2:36 PM, Aslanemperor said:

I can't figure out how to do things like "tent" where they are conditional to being in specific places.

One way would be to make tents not consumable and do nothing, but on the specific spot you do the eventing for a tent and then just remove one from inventory. Of course only do the tenting if the party has one.

I believe there are also scripts that can do a similar function.

TinyMine SavePoint (not so easy to find, let me know if you want it.)

 

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In truth, I would make this a region-based common event that the item executes upon use.
Conditional Branch: $game_player.region_id == x
>> execute tent related events here
else
>> execute text event for unable to use
end

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