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I'm beginning to make my own animations to be used with custom skills. However while making the animations the window is rather small, and as a veteran animator I'm kinda struggling to see it well enough to animation. Is there a way to make this window, screenshot below to avoid confusion, any bigger?

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image.png.a8fdecfb0e61d048aacca60beb24adf2.png

If I can't make this window bigger, is there something else I can do? Either way thanks for reading and giving feedback. ^^

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Answer: No. It's the editor window size. unless you redesigned the software to make it bigger then that's all you get.

I'm not sure if MV or MZ will have a larger animation window either.

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20 hours ago, roninator2 said:

Answer: No. It's the editor window size. unless you redesigned the software to make it bigger then that's all you get.

I'm not sure if MV or MZ will have a larger animation window either.

Guess I could get the largest monitor I can find and if that'll help. Is there an easier way to judge the X/Y without random guessing?

 

For example I have an animation where the enemy summons a boulder, jumps to it in the middle of the battle screen to break and throw at the player. I have the script by Theo and know how to do it, but it'll take random X/Y guessing that would take about 30 minutes of trail and error.

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On 12/29/2022 at 1:21 PM, Darkness Void said:

Guess I could get the largest monitor I can find and if that'll help. Is there an easier way to judge the X/Y without random guessing?

BIgger monitor would not help, but you could maybe decrease your resolution that would make it bigger.

When you place an animation frame in the window you can nudge it around with the arrow keys. If you mean where it gets placed on the screen when used, I find that you have to decide how the animation is going to play (center of body on player, feet, head, or the screen) then adjust the images accordingly.

You may be shifting the frames a bit if you're looking for perfect pixel placement.

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