kyonides 3 Posted January 26 (edited) KOpenWeb XP + VX + ACE by Kyonides Arkanthes Introduction Did you ever want to let your gamers open your official website? Now you can do it! Just read the instructions embedded in the script and you are good to go! XP Script Spoiler # * KOpenWeb XP * # # Scripter : Kyonides Arkanthes # 2023-01-25 # This script is FREE as in BEER. # It is distributed AS IS. # No further changes will be added. # Since most developers will only include a link to their own webiste, # I crafted this scriptlet to let them open the default web browser via # triggering the custom "Open My Website" command. # The player will not notice any changes till the web browser finally opens. # Feel free to customize the CONSTANTS found in the KOpenWeb module. module KOpenWeb COMMAND_NEW = "New Game" COMMAND_WEB = "Save-Point" COMMAND_CONTINUE = "Continue" COMMAND_END = "Shutdown" COMMANDS = [COMMAND_NEW, COMMAND_CONTINUE, COMMAND_WEB, COMMAND_END] WEBSITE_URL = "https://www.save-point.org/" end class Scene_Title include KOpenWeb alias :kyon_open_website_scn_title_up :update def load_data_files $data_actors = load_data("Data/Actors.rxdata") $data_classes = load_data("Data/Classes.rxdata") $data_skills = load_data("Data/Skills.rxdata") $data_items = load_data("Data/Items.rxdata") $data_weapons = load_data("Data/Weapons.rxdata") $data_armors = load_data("Data/Armors.rxdata") $data_enemies = load_data("Data/Enemies.rxdata") $data_troops = load_data("Data/Troops.rxdata") $data_states = load_data("Data/States.rxdata") $data_animations = load_data("Data/Animations.rxdata") $data_tilesets = load_data("Data/Tilesets.rxdata") $data_common_events = load_data("Data/CommonEvents.rxdata") $data_system = load_data("Data/System.rxdata") end def main if $BTEST battle_test return end load_data_files $game_system = Game_System.new @sprite = Sprite.new @sprite.bitmap = RPG::Cache.title($data_system.title_name) make_command_window check_saved_games handle_audio loop do Graphics.update Input.update update break if $scene != self end terminate end def make_command_window @command_window = Window_Command.new(192, COMMANDS) @command_window.back_opacity = 160 @command_window.x = 320 - @command_window.width / 2 @command_window.y = 288 @continue_enabled = false @new_cmd_pos = COMMANDS.index(COMMAND_NEW) @load_cmd_pos = COMMANDS.index(COMMAND_CONTINUE) @web_cmd_pos = COMMANDS.index(COMMAND_WEB) @end_cmd_pos = COMMANDS.index(COMMAND_END) end def check_saved_games for i in 0..3 if FileTest.exist?("Save#{i+1}.rxdata") @continue_enabled = true break end end if @continue_enabled @command_window.index = @load_cmd_pos else @command_window.disable_item(@load_cmd_pos) end end def handle_audio $game_system.bgm_play($data_system.title_bgm) Audio.me_stop Audio.bgs_stop Graphics.transition end def terminate Graphics.freeze @command_window.dispose @sprite.bitmap.dispose @sprite.dispose end def update @command_window.update if Input.trigger?(Input::C) case @command_window.index when @load_cmd_pos command_continue when @new_cmd_pos command_new_game when @web_cmd_pos command_open_url when @end_cmd_pos command_shutdown end end end def command_open_url $game_system.se_play($data_system.decision_se) Thread.new{ system("open " + WEBSITE_URL) } end end VX Script Spoiler # * KOpenWeb VX * # # Scripter : Kyonides Arkanthes # 2023-01-25 # This script is FREE as in BEER. # It is distributed AS IS. # No further changes will be added. # Since most developers will only include a link to their own webiste, # I crafted this scriptlet to let them open the default web browser via # triggering the custom "Open My Website" command. # The player will not notice any changes till the web browser finally opens. # Feel free to customize the CONSTANTS found in the KOpenWeb module. module KOpenWeb COMMAND_TEXT = "RMW Forums" # Options: :new, :load, :web, :shut COMMAND_ORDER = [:new, :load, :web, :shut] WEBSITE_URL = "https://forums.rpgmakerweb.com/index.php" end class Scene_Title include KOpenWeb def next_command(sym) case sym when :new @new_game_pos = @options.size @options << Vocab.new_game when :load @continue_pos = @options.size @options << Vocab.continue when :web @website_pos = @options.size @options << COMMAND_TEXT when :shut @shutdown_pos = @options.size @options << Vocab.shutdown end end def create_command_window @options = [] COMMAND_ORDER.each{|cmd| next_command(cmd) } @command_window = Window_Command.new(172, @options) @command_window.x = (544 - @command_window.width) / 2 @command_window.y = 248 if @continue_enabled @command_window.index = @continue_pos else @command_window.draw_item(@continue_pos, false) end @command_window.openness = 0 @command_window.open end def update super @command_window.update if Input.trigger?(Input::C) case @command_window.index when @new_game_pos command_new_game when @continue_pos command_continue when @website_pos command_open_url when @shutdown_pos command_shutdown end end end def command_open_url Sound.play_decision Thread.new{ system("open " + WEBSITE_URL) } end end VX ACE Script # * KOpenWeb ACE * # # Scripter : Kyonides Arkanthes # 2023-01-25 # This script is FREE as in BEER. # It is distributed AS IS. # No further changes will be added. # Since most developers will only include a link to their own webiste, # I crafted this scriptlet to let them open the default web browser via # triggering the custom "Open My Website" command. # The player will not notice any changes till the web browser finally opens. # Feel free to customize the CONSTANTS found in the KOpenWeb module. module KOpenWeb COMMAND_TEXT = "RMW Forums" COMMAND_INDEX = 2 COMMAND_SYMBOL = :open_website WEBSITE_URL = "https://forums.rpgmakerweb.com/index.php" end class Window_TitleCommand include KOpenWeb alias :kyon_open_website_mk_cmd_list :make_command_list def make_command_list kyon_open_website_mk_cmd_list place_command(COMMAND_TEXT, COMMAND_SYMBOL) end def place_command(name, symbol) cmd = { name: name, symbol: symbol, enabled: true, ext: nil } @list.insert(COMMAND_INDEX, cmd) end end class Scene_Title include KOpenWeb alias :kyon_open_website_scn_title_ccw :create_command_window def create_command_window kyon_open_website_scn_title_ccw @command_window.set_handler(COMMAND_SYMBOL, method(:open_url)) end def open_url Thread.new{ system("open " + WEBSITE_URL) } @command_window.activate end end Terms & Conditions Free for any kind of projects. Distributed AS IS. No further changes will be made. Include my nickname in your game credits! Do not repost it! Leave a link to this website instead. kopenweb_ace.rb kopenweb_vx.rb kopenweb_xp.rb Edited January 26 by kyonides Share this post Link to post Share on other sites