dartcron 0 Posted January 27 so, I know that http://www.yanfly.moe/wiki/Extra_Enemy_Drops_VisuStella_MZ plugins exist; however, I kind of don't like the treasure animations. Is there a way in this plugin to turn off the treasure animations? I decided that I am going to be working on making a game for the next year or so. I am trying to make a game without many plugins but, first off I just want it to be able to display icons when a player earns items or equipment after a battle: "you found a \i[32]Sword. " Again, I looked into the Visustella although it looks nice, I wanted to go with a retro treasure screen maybe similar to the likes of final fantasy 5 or 6. Alternatively, the other way I would like to accomplish a treasure screen would be with 144x144 face images, although I would just break them into 144x144 pixel images individually: I also edit a lot of my face tiles into individual 144x144 pixel images, so I wouldn't mind having a treasure loot screen with 4+possible drops stacked somewhat vertically that would be like. 144x144image: x1 Sky stone 144x144image: x2 potion 144x144 image x1 long sword 144x144 image +3000 gold 144x144 image +300exp I really just wanted to give my game a somewhat retro feel, and I think things like this are definitely possible in rpg maker I just don't know how to accomplish it. I also want to try setting up my own "steal" skill. but I might end up using visustella for that. I'm listening to any advice regarding setting up common events for abilities and steal in particular. Share this post Link to post Share on other sites
kyonides 5 Posted January 29 I don't pretend to give you hope on getting a direct answer, but I felt the need to ask you this: are you using a frontview or sideview battle system? Or some action BS? Every single one of them would require a different approach depending on the BS and their custom functions. Share this post Link to post Share on other sites