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Dev_With_Coffee

OTHER Rm2k Tools - Fake FullScreen + Screenshot Key

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Why I created this tool:
Games made with Rpg Maker 2000 have the full screen function, as this method we cannot:

  1. Open windows of other programs in front that work in "Alway On Top"
  2. Quickly switch to another process window (Alt+Tab)

This happens because RPG_RT.exe changes the monitor's resolution to 320x240 when in focus, even though the video doesn't have that option, as this was how machines with operating systems prior to Windows 7 worked :
rm2kfs10.gif

Many current computers when opening a game made with Rm2k can generate a DirectDrawn error, I think it was the DDERR_UNSPORTED error.
This could be resolved by the player changing the compatibility mode or even forcing the game to start in windowed mode.
But this frustrates the player, so I thought of a way to do this without having to change the RPG_RT.exe source code.

  • This tool is exclusively for use with Steam version RPG_RT.exe (1.6.1).
  • I didn't prepare this to work through the editor because I think it's unnecessary, the focus is on the player having the experience


Just like Rm2k Tools I made this tool because I love this version of RPG Maker and because I would like to keep it on the official website without violating the EULA, it was made as a gift for other users of this editor, so please, instead of complaining just download it and if you like it, at least react positively to the topic and the video, something that doesn't take any work.

How to install in game:
Just copy Game.exe to your project folder and run it directly.
Default settings are:

  • Aspect ratio
  • Cannot switch to stretched mode

Game.exe uses RPG_RT.ini to store and save settings.
To force the game to start in Stretched Mode just insert this line:

Stretched=1



To allow the player to toggle between Stretched and Aspect ratio with the F3 key enter this line:

F3Enabled=1


Every time you press the key the configuration will be automatically saved in RPG_RT.ini, so the player will not need to press the key again the next time he opens the game.


Change screenshot key or to disable:

ScreenshotKey=F7


The available options are:
F1, F2, F6, F7, F8, F9, F10, F11 and 0 or any other value to disable
If no key is defined, the [F2] key will be defined automatically.
If you disable the Screenshot folder it will not be created at game startup.

Changing the path to the screenshots folder, examples:

ScreenshotPath=%UserDocs%


Available options are:
%UserDocs% → C:\users\{User folder}\Documents\{Same name as game folder}
%UserPics% → C:\users\{User folder}\Pictures\Screenshots\{Same name as game folder}
%UserRoaming% → C:\Users\{User Folder}\AppData\Roaming\{Same name as game folder}

Set the folder name:

ScreenshotFolder=Snapshot


You cannot use symbols, see some examples:
ScreenshotFolder=Snapshot
ScreenshotFolder=_Screenshot
ScreenshotFolder=Photos
ScreenshotFolder=Screenshots

If you try to use the "%" sign, this will happen:
ScreenshotFolder=%WinDir% → C:\users\{User Folder}\Documents\WinDir


How it works:
fslaye10.png

 

When starting Game.exe it will automatically open RPG_RT.exe which is in the same folder in windowed mode, remove the title bar, maximize (forced) to the current resolution size and apply transparency of "1" to make it invisible .
It will then create two GUIs:

  • The background GUI will show the black bars on the sides in case of using FullScreen in Aspect Ratio mode.
  • The other GUI will be the mirror of the game, which used the Gdip.ahk API to mirror the transparent window.


The hardest part was making the window that mirrors the game restore after being minimized along with the RPG_RT.exe process.

As the tool is linked to the RPG_RT.exe PID, there is no risk of being confused with another game open at the same time.

Download:
https://www.mediafire.com/file/iuv9m0vhwiglzin/Rm2k-FakeFullScreen.zip/file
Password:

rpgmaker2k 
If there is a virus alert please do not try to run it, copy the alert information and show it here.
For some reason some anti-viruses have a false-positive alert, but for security reasons it is better to check.
Edited by Dev_With_Coffee
Update
  • Confused 1

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