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Heyey guys,

 

In my need, I ported woratanas sprite mover to VX Ace. So here you get it (:

 

What does this script do?

Moving certain events on the map for some pixels up, down, left, right, upper left, upper right, lower left, lower right

 

How to Use?

In the event page that you want to move sprite, add comment:

MOVE x_plus, y_plus

x_plus: how many pixel you want to move sprite horizontally

(- number: move left | + number: move right)

y_plus: how many pixel you want to move sprite vertically

(- number: move up | + number: move down)

 

For example, add comment:

MOVE 0, -20

to move sprite up 20 pixel~

 

Where is the script?

You will get it here:

 

 

#===============================================================
# â— [VX Snippet] â—¦ Sprite Mover â—¦ â–¡
# * Move sprite in pixel to get right location~ *
#--------------------------------------------------------------
# â—¦ by Woratana [woratana@hotmail.com]
# â—¦ Thaiware RPG Maker Community
# â—¦ Released on: 02/06/2008
# â—¦ Version: 1.0
#--------------------------------------------------------------

#==================================================================
# ** HOW TO USE **
#-----------------------------------------------------------------
# * In the event page that you want to move sprite, add comment:
#  MOVE x_plus, y_plus
# ** x_plus: how many pixel you want to move sprite horizontally
# (- number: move left | + number: move right)
# ** y_plus: how many pixel you want to move sprite vertically
# (- number: move up | + number: move down)

# * For example, add comment:
#  MOVE 0, -20
# ** to move sprite up 20 pixel~
#==================================================================


class Game_Event < Game_Character
 attr_accessor :spr_move
 alias wora_mover_gameve_setup initialize

 def initialize(*args)
wora_mover_gameve_setup(*args)
mover = comment?('MOVE', true)
if !mover[0]
  @spr_move = nil
else
  @spr_move = @list[mover[1]].parameters[0].clone
  @spr_move.sub!('MOVE','').gsub!(/\s+/){''}
  @spr_move = @spr_move.split(',')
  @spr_move.each_index {|i| @spr_move[i] = @spr_move[i].to_i }
end
 end

 def comment?(comment, return_index = false )
if !@list.nil?
  for i in 0...@list.size - 1
	next if @list[i].code != 108
	if @list[i].parameters[0].include?(comment)
	  return [true, i] if return_index
	  return true
	end
  end
end
return [false, nil] if return_index
return false
 end
end

class Sprite_Character < Sprite_Base
 alias wora_mover_sprcha_upd update

 def update
wora_mover_sprcha_upd
if @character.is_a?(Game_Event) and !@character.spr_move.nil?
  self.x = @character.screen_x + @character.spr_move[0]
  self.y = @character.screen_y + @character.spr_move[1]
end
 end
end

 

 

Terms of Use

I'm quoting woratanas terms of use:

- All the scripts I wrote in this demo can be use in any free game for free.

As long as you give me a credit in your game.

 

- For the commercial project' date=' please PM me if you want to use my script, or

e-mail to woratana@hotmail.com and we can talk about it.

- Keep in mind that I'm not expecting for money, but I'm expecting for free copy

of the game. [img']http://www.rpgmakervx.net/style_emoticons/default/tongue.gif[/img]

 

Credits

credits goes to woratana, I don't need credits because everyone can change a simple setup to initialize (:

 

~Flip

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