Jet 60 Posted December 27, 2011 Simple Side-View by Jet Introduction As an alternative to fully animated sprites and such, I made this very simple sideview for those who just want sprites shown and a little extra flare in their battles. Features - Sprites on Screen - Lots of customization - Plug-n-play - Compatible with my Battle Pop-Ups - And More... Screenshots Script http://pastebin.com/raw.php?i=56GkAd0h Credit Jet 13 Ally, Loki, without comment and 10 others reacted to this Share this post Link to post Share on other sites
Nathanial 105 Posted December 27, 2011 Nice. Thanks for porting it for me Share this post Link to post Share on other sites
Knightmare 170 Posted December 27, 2011 Groovy my man. I always love me a flying slime but those heroes should probably get off that pipe before they break an arm. 8 Oasiris, mikb89, killer bon bon and 5 others reacted to this Share this post Link to post Share on other sites
Zerbu 40 Posted December 28, 2011 (edited) Glad to see sideview is available for Ace =D EDIT: Seems great, the only thing I would suggest though is the ability to change the direction the characters face. Edited December 28, 2011 by Zerbu Share this post Link to post Share on other sites
Legacy 30 Posted December 28, 2011 The best feature you should add is to change it so the battle back is the same as the field. More or less, only ht ebattle HUD pops up and you fight directly on the map itself. It saves all the tedious map background making, and it's more original than most SBS's. Share this post Link to post Share on other sites
Dalrus 1 Posted December 30, 2011 Where exactly I should paste this on the script editor? Share this post Link to post Share on other sites
Dalrus 1 Posted December 30, 2011 (edited) Ok, got it BTW Jet, thanks a lot! PS: Sorry for the double post, Im new in this forum's thing, an admin could please delete my other post? Thanks Edited December 31, 2011 by Dalrus Share this post Link to post Share on other sites
Zerbu 40 Posted December 31, 2011 (edited) There is some compatibility issues with this and Yanfly's Input Combo script, but I've made a mod to fix that: #============================================================================== # This script fixes compatibility issues between Yanfly's Input Combo Skills # script and Jet10985's sideview script. #============================================================================== class Scene_Battle #--- def use_item(*args, &block) #--- if @subject.is_a?(Game_Actor) #--- if !@subject.current_action.guard? if !@has_moved @subject.battle_sprite.move_x(11, -6) @has_moved = true end end #--- end #--- if !@subject.current_action.guard? && !@subject.current_action.attack? #--- if @subject.current_action.item.is_a?(RPG::Item) n = $data_animations[Jet::Sideview::ITEM_ANIMATION] else n = $data_animations[Jet::Sideview::SKILL_ANIMATION] end #--- @subject.battle_sprite.start_animation(n) wait_for_animation #--- end #--- jet2711_use_item(*args, &block) #--- if @subject.is_a?(Game_Actor) #--- if !@subject.current_action.guard? #--- if !@subject.current_action.guard? if @has_moved @subject.battle_sprite.move_x(11, 6) @has_moved = false end end #--- end #--- end #--- end #--- end Edited December 31, 2011 by Zerbu Spoilering script. Share this post Link to post Share on other sites
Dalrus 1 Posted December 31, 2011 Hey Jet, is there a way to use characters as enemies? Share this post Link to post Share on other sites
Jasonicus 62 Posted December 31, 2011 Just crop out the graphics and place in the battler folder. 1 Dalrus reacted to this Share this post Link to post Share on other sites
Dalrus 1 Posted December 31, 2011 Just crop out the graphics and place in the battler folder. but they won't walk like the player party character's right? Share this post Link to post Share on other sites
Jet 60 Posted December 31, 2011 @Dalrus: Don't double-post, you could've just edited the original one saying you fixed the problem. Also, I've been planning on expanding this anyways, but you'll just have to wait. @Jason: I think he means he wants them as sprites that do all the walking too, so a static image wouldn't work. @zerbu: Thanks. Hope you don't mind, but I put it into a codebox and spoilered it. 1 Dalrus reacted to this Share this post Link to post Share on other sites
Ally 13 Posted December 31, 2011 Thanks Jet for this simple script =) Share this post Link to post Share on other sites
Warrior of Myth 0 Posted January 1, 2012 Hi Jet! Could you please provide a demo? Share this post Link to post Share on other sites
Jet 60 Posted January 1, 2012 This script is plug-n-play, there is no need for a demo. You just have to plug the script in and see how it works. Share this post Link to post Share on other sites
Rosenblack 79 Posted January 1, 2012 I have only 1 character (2 for a bit) so having my battler up at the top of the screen is annoying and i tried to edit the x value from 80 to 200 it work for a second untill i attacked then this came up Script 'Game_BattlerBase' line 722: TypeError occurred. no implicit conversion from nil to integer It works fine with 1 character but when two go in it crashes could you please fix my problem Original place Change Place Share this post Link to post Share on other sites
Ally 13 Posted January 1, 2012 Can be made transparent when the character is a step forward? Or make it completely invisible? Share this post Link to post Share on other sites
pinka 7 Posted January 3, 2012 I noticed a problem, every time the battler uses a normal attack, it steps forward, but it doesn't get back to the starting position after attacking, it keeps moving forward little by little in the next attacks, causing the battler to step over the enemies xD Share this post Link to post Share on other sites
Jet 60 Posted January 3, 2012 @Rosenblack and pinka: I cannot replicate either of your issues. Please make sure you have the most current version, and that you are not experiencing a compatibility issue with a different script you are using. Share this post Link to post Share on other sites
Rosenblack 79 Posted January 3, 2012 ok, jet. stupid me for got to keep updating the script files I have on my computer, problem fixed. Share this post Link to post Share on other sites
pinka 7 Posted January 4, 2012 I updated the script, and now the problem it's only the last sprite. In battle, you decide the action, the battler moves forward, but it doesn't get back to the initial position, causing the battler to go too far from it's initial position. I have Yanfly Battle installed as well, but i dont think that could really be the problem. Look at the last battler position. This was taken after the second turn in battle, so that battler already made an action, but it didn't return to it's initial position, while all the others did. Any ideas on how to fix this? 2 oriceles and Kite reacted to this Share this post Link to post Share on other sites
Genesis 0 Posted January 6, 2012 This scirpt it's awesome, nice work. i include it in my project, but I have the same problem of pinka, the battler is walking to front, and not backing after the action, i use the yanfly CBS also. And so i have one suggestion, what you think about include the icons of weapons in the animation of atack? like the another sbs, it's only one idea you know. well thanks for this, nice work man. and sorry for my english. Share this post Link to post Share on other sites
RoseGuardian 42 Posted January 6, 2012 I like how this script looks. I can't wait to use it when the english version of RMVXAce is out. Share this post Link to post Share on other sites
Kite 6 Posted January 7, 2012 man,I REALLY liked this battle system! grats!...btw,how do I give cred to someone? Share this post Link to post Share on other sites
Swish 2 Posted January 8, 2012 Does someone know how to edit yanfly ace battle engine or Victor's damage popup engine so popups appears over these animated battlers? 1 Dalrus reacted to this Share this post Link to post Share on other sites