pinka 7 Posted January 13, 2012 Yeah I would like the damage popups to show above the sprites as well. 1 Share this post Link to post Share on other sites
Hanya 0 Posted January 16, 2012 (edited) T____________T Do not spam. Make useful posts. It's your first post so I will give you a verbal warning, but do not do it again. ok, i didn't intend to spam, i quote the previews coment because i didn't understand where to put the script either Edited January 18, 2012 by Hanya Share this post Link to post Share on other sites
Jet 61 Posted January 16, 2012 T____________T Do not spam. Make useful posts. It's your first post so I will give you a verbal warning, but do not do it again. Share this post Link to post Share on other sites
Lionheart 2 Posted January 18, 2012 (edited) I would like to point out some problems that I noticed that I hope you can solve... - When characters die may lie supine on the floor instead of standing still and straight to give the impression. - Don't show the animation of the altered status... Example: if the character is poisoned and I put the animation 50 the animation does not appear. - The characters in battle does not change appearance and I would use the script of Victor for the visual equipment. Can you solve these things? And can you make the compatibility with the damage of victor engine? Edited January 18, 2012 by Lionheart Share this post Link to post Share on other sites
whitedahlia 1 Posted January 23, 2012 This also seems to be incompatible with yanfly's party script as well. Share this post Link to post Share on other sites
Weston Spurling 0 Posted January 28, 2012 It's good in all, but how can you script more than 4 characters to fight Share this post Link to post Share on other sites
Xigos The Xelor Sandglass 4 Posted January 30, 2012 What line do you have to edit to move the characters on the ground instead of being in the air? Share this post Link to post Share on other sites
Ascen 5 Posted January 31, 2012 #=========================================================================== # FIELD OPTIONS #=========================================================================== # This is where the line-up begins. [x, y]. The higher the x, the further # right and the higher the y the further down. FIELD_POS = [400, 80] # This is how far down, and to the right each player is from the previous # actor. [x, y]. Same rules as above. FIELD_SPACING = [12, 50] Change those two lines. Share this post Link to post Share on other sites
Triggerhound777 7 Posted February 7, 2012 Does someone know how to edit yanfly ace battle engine or Victor's damage popup engine so popups appears over these animated battlers? I was also wondering about this it is odd having both scripts because you don't see damage done to the player at all. I'm hoping this will be added/fixed at some point. Love the script other than that! Share this post Link to post Share on other sites
danilo luis faria 0 Posted February 16, 2012 (edited) is it that hard to add weapon icons animation, or cast animations? Edited February 16, 2012 by danilo luis faria Share this post Link to post Share on other sites
Victor Sant 273 Posted February 17, 2012 (edited) is it that hard to add weapon icons animation, or cast animations? I think people don't get what the 'simple' on the script name... if it was an system with fancy effects it would be 'fancy sideview'.Also it already have casting animations, although you can't set them individually. Edited February 17, 2012 by Victor Sant Share this post Link to post Share on other sites
Guile 20 Posted February 17, 2012 I remembering the same sphiel with Reedo's Simple Sideview Battle System. Everybody saw that it was plug and play and immediately requested more stuff that wasn't needed. Luckily, Reedo refused the requests since the purpose of the script was to be a SIMPLE sideview. Share this post Link to post Share on other sites
danilo luis faria 0 Posted February 17, 2012 is it that hard to add weapon icons animation, or cast animations? I think people don't get what the 'simple' on the script name... if it was an system with fancy effects it would be 'fancy sideview'.Also it already have casting animations, although you can't set them individually. Ok, you're right. But I was just asking. I made no requests. Look, this is an easy script and I guess it's a good start for me, since I'm still trying to learn how to handle RGSS. I use to be a maker, but it was a long time ago, and I'm coming back now and I think the possibility to work with scripts it's too great to be ignored. Still, I have no formal education in computer so I'm trying to learn on my own. I thought this simple sideview would be a good a start since I'm able to understand most of it... But it's ok... this is common place in the internet. No matter wich community you are in, veterans will always be trolls. What tricks me is that you don't even try to understand from where I'm speaking. I mean, why I'm asking those questions... I'm just trying to learn, and I thought this would be a good start. I don't wanna annoy you with every single request, I wanna make things on my own. That's all. So, yeah, simple sideview, no need to bother myself with possibilities... I will just wait you guys to make a better one so you can keep the hermetic knowledge of a useless information. Share this post Link to post Share on other sites
Victor Sant 273 Posted February 17, 2012 But it's ok... this is common place in the internet. No matter wich community you are in, veterans will always be trolls.The only one trolling here is you =D What tricks me is that you don't even try to understand from where I'm speaking. I mean, why I'm asking those questions...If you want really to lear you won't bother if it's hard or not, you will get into it and try the best you can.There's already scripts with that function, so try taking look at them do see by your self how it's done and take your own conclusions about if it is easy or hard. Also if you need support for not specifically for this script: http://www.rpgmakervxace.net/index.php?/forum/8-rgss3-scripting-language-support/ Share this post Link to post Share on other sites
Guile 20 Posted February 17, 2012 But it's ok... this is common place in the internet. No matter wich community you are in, veterans will always be trolls. What tricks me is that you don't even try to understand from where I'm speaking. I mean, why I'm asking those questions... I'm just trying to learn, and I thought this would be a good start. I don't wanna annoy you with every single request, I wanna make things on my own. That's all. Because those that don't agree with you are automatically trolls! Shit, I'm not even a veteran around here, but I can tell for sure that anyone wouldn't have been able to read this: is it that hard to add weapon icons animation, or cast animations? as you trying to learn anything. And! So, yeah, simple sideview, no need to bother myself with possibilities... I will just wait you guys to make a better one so you can keep the hermetic knowledge of a useless information. Way to alienate people from helping you right from the get go! Share this post Link to post Share on other sites
danilo luis faria 0 Posted February 17, 2012 Ok, I overreacted... Damn it. Sorry guys, I'm working for 8 days in a row, and I'm writing from work... so I'm just under a lot o stress right now, but it don't justify what I did... Forget it. Or not. Damn it, now I'm thinking how I might be treating my girl friend. o.O Share this post Link to post Share on other sites
Warrior of Myth 0 Posted February 18, 2012 Hi Jet! Is to put more charsets as in Tankentai? Share this post Link to post Share on other sites
Akura 25 Posted March 5, 2012 (edited) Hey Jet? Where do I edit the position for the sprites an I actually Like this script , my game is simple BUT this sbs is what I was looking for , hope you can help me with positioning them. EDIT i figured it out , hmmm how do I show my weapon being used with this o.o? Edited March 5, 2012 by Akura Share this post Link to post Share on other sites
Kalez 16 Posted March 5, 2012 (edited) Hey Jet? Where do I edit the position for the sprites an I actually Like this script , my game is simple BUT this sbs is what I was looking for , hope you can help me with positioning them. EDIT i figured it out , hmmm how do I show my weapon being used with this o.o? yeah hes got state-sprites, but not action sprites. i was going to mention this myself. I updated the script, and now the problem it's only the last sprite. In battle, you decide the action, the battler moves forward, but it doesn't get back to the initial position, causing the battler to go too far from it's initial position. I have Yanfly Battle installed as well, but i dont think that could really be the problem. Look at the last battler position. This was taken after the second turn in battle, so that battler already made an action, but it didn't return to it's initial position, while all the others did. Any ideas on how to fix this? if anyone is still wondering about this, i have narrowed it down to having the Execute command enabled in YEA - Battle Command List. not sure which script is the culprit, but that is when it happens. Edited March 5, 2012 by Kalez Share this post Link to post Share on other sites
Xigos The Xelor Sandglass 4 Posted March 7, 2012 Question about the X/Y bits, and fixed it so the actors will be on the ground battle back, but now if I have more than two actors the other two are hidden behind the battle menu. How would I setup the X/Y so that all four actors are on the same view field or not hidden behind the menu? Share this post Link to post Share on other sites
Kalez 16 Posted March 7, 2012 (edited) Question about the X/Y bits, and fixed it so the actors will be on the ground battle back, but now if I have more than two actors the other two are hidden behind the battle menu. How would I setup the X/Y so that all four actors are on the same view field or not hidden behind the menu? This seems to work for most battlebacks for me, and i use 4 characters: FIELD_POS = [450, 170] FIELD_SPACING = [12, 40] else try lowering the Y's to 160 and 35. Basically, the lower the POS Y, the lower the SPACING Y should be, but lower SPACING Y too much and your characters will be standing atop eachother. Edited March 7, 2012 by Kalez Share this post Link to post Share on other sites
Zales 0 Posted March 8, 2012 (edited) I look into script and found a way to change actor face direction so I'll here for someone who want to change battle side of player&monster. f.set_direction(4) In this line normally 4 use to face left but if you want actors to face right you have to change number to 7 and how to make actors move to right side you can change in this code def move_x(times, amount) i = 0 until i == times self.jet_x += amount i += 1 [Graphics, SceneManager.scene.spriteset].each {|a| a.update } end end change "self.jet_x += amount" to "self.jet_x -= amount" and actor will move to right when they have action. PS. please make sure you read Jet warning, I look and try to change but I'm not sure it would cause any problem. Edited March 8, 2012 by Zales Share this post Link to post Share on other sites
Kalez 16 Posted March 9, 2012 I look into script and found a way to change actor face direction so I'll here for someone who want to change battle side of player&monster. f.set_direction(4) In this line normally 4 use to face left but if you want actors to face right you have to change number to 7 and how to make actors move to right side you can change in this code def move_x(times, amount) i = 0 until i == times self.jet_x += amount i += 1 [Graphics, SceneManager.scene.spriteset].each {|a| a.update } end end change "self.jet_x += amount" to "self.jet_x -= amount" and actor will move to right when they have action. PS. please make sure you read Jet warning, I look and try to change but I'm not sure it would cause any problem. Awesome Zales this would be nice to incorporate for being "surprise attacked" Share this post Link to post Share on other sites
Christian Ross 0 Posted March 9, 2012 If you dont want your characters to look like they are floating do this. Really simple. change the values to as shown. Jet, nice script by the way. Very noob friendly. #=========================================================================== # FIELD OPTIONS #=========================================================================== # This is where the line-up begins. [x, y]. The higher the x, the further # right and the higher the y the further down. FIELD_POS = [500, 235] #Changed to 500, 235 # This is how far down, and to the right each player is from the previous # actor. [x, y]. Same rules as above. FIELD_SPACING = [5, 20] #Changed to 5, 20 end end Share this post Link to post Share on other sites
Xigos The Xelor Sandglass 4 Posted March 10, 2012 Ok now that I have the X/Y set now I need to fiddle with the spacing so the actors can be on the battle ground instead of bing a bit on the battle background, not easy to figure out Share this post Link to post Share on other sites