HellKiteChaoS 36 Posted May 11, 2012 Hey Jet, I love the script, but I found one compatibility issue. I use Victor Sant's battle system and his Damage popup script. With those scripts running with your side battle script, if an enemy would attack my characters, the damage number does not appear. If I disable your side view script, the damage does appear. I've also downloaded your version of damage pop-up and the same thing still happens. Is it too much to ask to look into this for me to see if I'm missing something small or if there is a legit issue. I'd hate to have to settle for not using both of these kick ass scripts. =) Share this post Link to post Share on other sites
+ HalestormXV 34 Posted May 13, 2012 (edited) Of course. Sorry, I was chatting with someone and finished it without stating what I was doing. I have a skill that Suicides the user...I use it and get this error. jet2711_use_item(*args, &block) if @subject.is_a?(Game_Actor) if !@subject.current_action.guard? @subject.battle_sprite.move_x(11, 6) This is the codeblock from the sideview. I also have edited the Guard to be another skill besides 2, would that effect this in anyway, do you think? EDIT: Whats weird, it does not come up on death, only if he kills himself...Seems if you die when stepped forward, it causes the error. I think I have this resolved...no suicide skills. If anyone can edit so you can die while stepped forward, I will not stop you. http://i45.tinypic.com/2jg2j4y.jpg I know this is a little later i nthe topic but has this been fixed? I have come across the error as well. It however does not only happen from suicide kills. It happens whenever the character is not in the start position and dies. So is it possible to add some type of check to see if the death state has been added and if it has to not continue with the rest of the code. Could that potentially fix this bug? Unfortunately it is one of those bugs that requires both chance and certain actions in order to occur so it is difficult to reproduce. One of my testers noticed it because the actor was both confused and had fire affinity on his weapon. The confusion caused him to kill himself but because he was not in the start position, he was mid attack, the game crashed do to the same error below the quoted. I am looking to fix it possibly with an if check but perhaps someone might have a different solution? Edited May 13, 2012 by HalestormXV Share this post Link to post Share on other sites
SirCumferance 28 Posted May 13, 2012 Oh snap, I thought I could avoid the error by ridding self of the suicide but confusion would cause it too. I do not know if it has been solved and not posted but now I am eager to find out as well. Share this post Link to post Share on other sites
bmcabier1987 0 Posted May 15, 2012 ok someone please explain what I am doing wrong. I first put the script in a new line under materials, didnt work. then I replaced the default battle manager script with this one, it worked. so I continues the on my toolset, made someweapons and armor. then it wouldn't work showing an error message saying " line 121 missing screen_x game_battler. (keepin mind it was working fine.) so I repasted the script, same error popped up. then I inputed the original battle manager script, and it still had the same error message. so finally I made a new project, pasted this script in battle manager, but it still shows the default battle system. I was thinking maybe I had to script the battler myself (tried it, didnt work) but it makes no sense seeing as how it was working at one time. anyone wanna take a crack at this? Share this post Link to post Share on other sites
bmcabier1987 0 Posted May 15, 2012 then it wouldn't work showing an error message saying " line 121 missing screen_x game_battler. (keepin mind it was working fine.) edit, it says missing DATA MANAGER define line 121 missing screen_x for class Game character. Again, tried to fix it and nothing works. Share this post Link to post Share on other sites
celestialPilot 5 Posted May 15, 2012 (edited) I am a derp and posted this comment in the wrong thread. Edited May 15, 2012 by celestialPilot Share this post Link to post Share on other sites
Maverick Zero 0 Posted May 15, 2012 (edited) I will be very thanksful if you can add the animate enemy sprites (just like player) option into your script I really need that, so please can you do it P/s: sr for my bad english, i'm vietnamese Edited May 15, 2012 by Maverick Zero Share this post Link to post Share on other sites
bmcabier1987 0 Posted May 15, 2012 I will be very thanksful if you can add the animate enemy sprites (just like player) option into your script I really need that, so please can you do it P/s: sr for my bad english, i'm vietnamese jet actually does have an add on of that but you have to have his few sprites or you have to animate your own, see battle add ons in the master script list. Share this post Link to post Share on other sites
christine mendoza 0 Posted May 20, 2012 can you make animated battlers using this script? Share this post Link to post Share on other sites
bastian 2 Posted May 27, 2012 Heya, so it seems that whenever an enemy uses anything other than the "normal attack" still they do the "spell casting" circle animation thing... is there a place in the script to tell it which skills to do/not do that on? Share this post Link to post Share on other sites
SirCumferance 28 Posted June 2, 2012 (edited) It seems that people are wanting Jet to make a 'simplified' Tentakai system for Ace. People, please tryt to understand, he made this to be simple, hence the name of the script, Simple Side View. Please stop pestering him with 'improvements'. The man has made many scripts and I am sure he is aware of what could be done, but he wrote this for a specific purpose. If you want more complicated, wait until someone translates or rewrites Tentakai, or something very similar, please @Bastion, what other scripts are you using? Edited June 2, 2012 by Juan Alvarado Share this post Link to post Share on other sites
saga de geminis 0 Posted June 4, 2012 (edited) Hi jet, i having a problem, and i was wondering if you can help me, im using your script and when my chars die the sprite changes as planned, but when i revive them they dont appear, can u tell me what can i do do change this? Edited: i have noticed that im not the only one with that problem, and there is no response yet T.T if anyone can solve this, say me please, i'll try to figure some way to doo this, i know a bit of programation (ims studyng that) but i dont know anything about ruby, now im looking for some books of that theme and looking for online tutos, if i can solve this i'll share, wish me luck. Edited June 7, 2012 by saga de geminis Share this post Link to post Share on other sites
Rowen 3 Posted June 7, 2012 Hello, Rowen here. I have a question. Is it possible to use a summon script with this? Thank you for your time. Share this post Link to post Share on other sites
bastian 2 Posted June 7, 2012 @Bastion, what other scripts are you using? None. Or at least, to test it out I removed all other scripts and just Jet's Basic Sideview does this by itself. Share this post Link to post Share on other sites
Chaos17 31 Posted June 12, 2012 (edited) Guys, try Fomar script, it's similar to Jet and Fomar is available at least :http://cobbtocs.co.uk/wp/?p=377 Edited June 12, 2012 by Chaos17 Share this post Link to post Share on other sites
MachRiderZ 1 Posted June 13, 2012 Has anyone fixed the problem with the characters not going back far enough after their turns? I've been having that problem. Share this post Link to post Share on other sites