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Victor Sant

VE - Custom Collapse

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Victor Engine - Custom Collapse

 

Collapse.gifCollapse2.gifCollapse3.gif

 

 

 

This script allows you to create totally custom sequences for enemies and actors collapses. You can set wich frame of the collapse sequence each effect will be activated.

 

Download:

Victor Engine - Custom Collapse

 

 

Credits:

Author: Victor Sant

 

Terms of Use

Edited by Victor Sant

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I can finally have my monsters die in a way where they'd be slaughtered apart spilling a huge leakage of bananas and burgers everywhere. Everyone would cheer, jump up and down and have there bellies filled to the max! :D

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I've updated the script to add the possibility to set collapse for skills and itens, so, if a battler is killed with the skill/item, it will display a collapse based on that skill/item. It's possible to set certain battlers to ignore this.

Edited by Victor Sant

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Can you do the same for states too? Or does the dead state override that?
Exactly that. But i have in mind some "custom death", states that will cause game over if all party have it. (like a petrify state)

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Sorry...but perhaps I should be more specific.

In the script there is an option that says "Fade Out Bgm" (Bgm Off) and if I use this option nothing happens and the monster never die. Each test of customization fais and I would like to customize it as much as possible...

So maybe I don't understand how it works.

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@Lionheart

Did follow the instructions *correctly*

How did you add the tags on note boxes? instead of simply whining "it don't work" you could provide decent information about what exactly you did, so we can find if it was a user error or a script error, and find a solution for any of theses problem.

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<custom collapse>

# duration: 330

bgm_stop: 50 ------> this is the string I mentioned above

# [300] flash: 20, 255, 255, 255, 200

# [300] sound: "Thunder6"

# [250] flash: 20, 255, 255, 255, 200

# [250] sound: "Earth4"

# [250] shake on

# [250] sound: "Thunder6"

# [200] move y: 5

# [200] flash: 20, 255, 255, 255, 200

# [200] sound: "Thunder6"

# [200] sound: "Monster4"

# [200] fade

# [200] blend: 1

# [200] color: 0, 200, 64, 64, 160

# [200] wave on

# [300] flash: 20, 255, 255, 255, 200

# [300] sound: "Thunder6"

# [250] flash: 20, 255, 255, 255, 200

# [250] sound: "Earth4"

# [250] shake on

# [250] sound: "Thunder6"

# [200] move y: 5

# [200] flash: 20, 255, 255, 255, 200

# [200] sound: "Thunder6"

# [200] sound: "Monster4"

# </custom collapse>

 

This is what I wanted to do but my changes are not executed successfully.

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are you using them with the # on the code? if so, that's your problem.

Also, the script don't use underlines, it used could use both underlines or white spaces on earlier versions, but i removed this because it was causing some annoying issues, so underlines now are used only when specified that they must be used.

 

So to solve your problem you should do:

1 - remove the # if you're using them

2 - remove the underline

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