casper667 131 Posted July 12, 2012 (edited) CSCA Treasure Maps v1.0 By: Casper Gaming (Casper667) Last Update: July 12th, 2012 Introduction This script will add a treasure map scene where the player can view pictures located in Graphics/Pictures/TreasureMaps (case sensitive) after they have the item that corresponds with that picture. Example: Player gains item Treasure Map 1, they can then go to this menu and view a screenshot of where some hidden treasure is. Features - Easily create a treasure maps window. Screenshot below. Screenshots How to Use Place in your materials section. Setup required. Instructions in script. Demo Not needed. Script Text file is found here(copy and paste everything into your script editor in the materials section): LINK To easily add this script to the main menu, please use the CSCA Menu Organizer: LINK Requires CSCA Core Script to work properly - Get it here! Credit Casper Gaming Terms http://caspergaming.com/terms-of-use/ Edited July 1, 2020 by casper667 Update link URLs 1 Share this post Link to post Share on other sites
Cazi 1 Posted July 18, 2012 You can do so much with this, i can't wait to try it out. Thank you Share this post Link to post Share on other sites
ze1 6 Posted July 18, 2012 Is it like Chocobo Hot and Cold from FF9? Share this post Link to post Share on other sites
casper667 131 Posted July 18, 2012 I've never played FF9 =x. It's similar to the treasure maps in Super Paper Mario. Each map is tied to an item, when the player has that item they can view the map. The image displayed is created by the user, so it could be a screenshot of a hidden treasure, or a traditional treasure map. Share this post Link to post Share on other sites
Ariel Schnee 7 Posted April 3, 2015 This could really use a demo, I can't figure this out. P.S. I paid the $ 74.99. I expect scripts to be presented in a way I can understand them. Or at least put in a demo game so I can figure out how they work. Share this post Link to post Share on other sites