Aeirex 14 Posted August 2, 2012 (edited) IntroductionThis is part of YEA - Battle Engine. I took all the enhancements to the interface and removed any code that broke other system's compatibility. There are still issues with specific systems, but this should work in a much wider range than it did previously.This script will work like the traditional system, so any add-on made by Yanfly can be inserted below this, and it will work the same. I have removed some duplicated code that is found in YEA - Core Engine. Besides the battle engine requires the core engine to run properly, so you better make sure to get that and place it above all other custom scripts.This has an incompatibility issue with YEA - TP Manager. To fix this just erase each line of code in it that errors. Basically, these lines were part of the damage popup - they are no longer present in the battle engine.This script was designed to work with Victor Saint's Animated Battle and the default battle system. I do not guarantee this will work perfectly with any other battle system.I hope people can make some use out of it. ScreenshotsNot needed.CreditsYanfly and Helladen.CommercialTo read the rights of what the author expects go here.ScriptDropbox Edited April 25, 2013 by Helladen Share this post Link to post Share on other sites
Aeirex 14 Posted August 16, 2012 (edited) I have updated the script. I added better compatibility for Victor Saint's Animated Battle. I added script import, so you can use any add-on for this like the traditional system. I removed duplicate code that is found in another script by Yanfly (YEA - Core Engine). I added missing code for several overrides and alias methods, so it should work more like the original. I updated the script to the latest revision as of 8/06/12. Let me know if there are any problems. Update 1.2: It now runs on the default battle system like the original. I added another class I missed (had minor impact), mostly was just for targeting. Edited August 16, 2012 by Helladen Share this post Link to post Share on other sites
Aeirex 14 Posted April 18, 2013 1.2.1: - Fixed it to work with latest version of Victor Saint's battle engine. This does not work with his RTAB script. I am not sure whether I will make it anytime soon. Share this post Link to post Share on other sites
Caveras 39 Posted April 18, 2013 Just wanted to leave a note that I get a few errors when testing your script, namely with Mr. Bubble's Auto-Life script (an error comes up in an alias method by him) and with Fomar's Dual Wield to Free Hands script (argument errors). Share this post Link to post Share on other sites
Aeirex 14 Posted April 19, 2013 Just wanted to leave a note that I get a few errors when testing your script, namely with Mr. Bubble's Auto-Life script (an error comes up in an alias method by him) and with Fomar's Dual Wield to Free Hands script (argument errors). I'm not responsible for compatibility errors for scripts I did not build compatibility in for. Share this post Link to post Share on other sites
estriole 326 Posted April 19, 2013 the problem is.... mr bubble autolife script WORKS in YANFLY ACE battle engine without your modification. so i think something you change broke the compatibility (and it might broke another script compatibility too). 1 Aeirex reacted to this Share this post Link to post Share on other sites
Caveras 39 Posted April 19, 2013 the problem is.... mr bubble autolife script WORKS in YANFLY ACE battle engine without your modification. so i think something you change broke the compatibility (and it might broke another script compatibility too). Same with Fomar's script, which is used by every second person I know. Other than that, I just wanted to notify you, Helladen. I know you don't have to update your script to fit any other scripts, but I thought you might want to know why there aren't more people using your script =) 1 Aeirex reacted to this Share this post Link to post Share on other sites
Aeirex 14 Posted April 20, 2013 (edited) 1.2.2: - Removed animation code completely - uses default battle system's animations. This should resolve a lot of script conflicts as mentioned above. This should be fixed now for compatibility issues you were experiencing. Let me know if it still persists. Edited April 25, 2013 by Helladen Share this post Link to post Share on other sites
Setheim 0 Posted November 14, 2013 (edited) Another Edit: I just disabled all arrow keys movement, since such feature is not important to me then that's fine. YET I got one last problem...! I installed Yanfly's ATB system and there seems to be a problem, in certain turns I have to select my action twice, if I just do it once nothing happens. Any thoughts? Thanks! ---------------------------------- Edit: I deleted that part and now it doesn't crash when the battle starts, however if you press the right arrow key (I think it should skip the turn here) it sends me this error: Script 'Victor Engine - Animated Battle' line 3917: NoMethodError ocurred undefined method 'magical?' for nil:NilClass Any help appreciated! >_<) ---------------------------------- Original: Hi! I'm very very new at RMVXA and also to scripting and as such I have no idea how to use this, I'd love some help if possible.I was able to install Victor's with a Tutorial and I really want to use this as well but beyond the "configuration" basics I have no idea what else to do to make it work. The instructions say "specify an ID of a variable or switch you want to check for... etc" and I don't understand what it means, if I just test it like this it sends this error whenever a battle starts: "Script 'Yanfly Battle Status 1.2.2' line 723: NoMethodError ocurred. undefined method 'group' for 450;Fixnum" Thanks in advance! S. Edited November 15, 2013 by Setheim Share this post Link to post Share on other sites