Tsukihime 1,489 Posted August 2, 2012 (edited) Water-walk State -Tsukihime This script allows you to "walk on water". You designate a "water tile" using terrain tags, and then you can pass through it if your "water walk" state is on. Usage Database: 1. create a waterwalk state, and set the ID in the config. 2. choose a terrain tag, and set your water tiles in your tileset editor, then set the ID in the config Two options -Leader only. This means only the leader needs to have water-walk state in order for you to walk on water. Otherwise, everyone needs to have the state. -Drown damage. This means you don't actually need water-walk state to walk on water, but anyone that doesn't have the state will take drown-damage. I mean there's nothing really stopping a non-swimmer from jumping in the water. Download Script: http://db.tt/RYrBHh48 Notes This is a simple implementation. For tile passability, it assumes if it's a water-tile, and you have water walk on, you can cross it. Might need a more complex check though, but I can't think of any use cases. Edited August 2, 2012 by Tsukihime Share this post Link to post Share on other sites
Exarkfr 0 Posted August 3, 2012 Thank you for this. Works fine. Beware, though, the part from "=begin" (line 1) to "class Game_Player" (line 73) has been copy-pasted twice Share this post Link to post Share on other sites
Tsukihime 1,489 Posted August 3, 2012 (edited) LOL wow that's weird I wonder how that happened. It's fixed now. Edited August 3, 2012 by Tsukihime Share this post Link to post Share on other sites
Sievn 4 Posted August 26, 2012 (edited) Is it possible to make specific events to walk on water? would like fish to touch me but at the same time , those fishes could swim. Edited August 26, 2012 by Sievn Share this post Link to post Share on other sites
VegaKotes 17 Posted August 26, 2012 Is it possible to make specific events to walk on water? would like fish to touch me but at the same time , those fishes could swim. Should be able to give them the "Through" passability on their event pages, and by making them below the character it can make it seem like you're walking over top the fish. Share this post Link to post Share on other sites
Sievn 4 Posted August 26, 2012 Is it possible to make specific events to walk on water? would like fish to touch me but at the same time , those fishes could swim. Should be able to give them the "Through" passability on their event pages, and by making them below the character it can make it seem like you're walking over top the fish. Well through technically allows the fishes to swim, but I would like them to be able to touch me :/ as if they were solid. Share this post Link to post Share on other sites
Tsukihime 1,489 Posted August 26, 2012 It wouldn't really be water-walk state anymore though, since events don't have states. Share this post Link to post Share on other sites
raisedfromthedead 4 Posted September 10, 2012 (edited) Is it possible to make the state permanent? never to be removed? my goal is to have a player receive a boat as an inventory item, and at the same time the water walk state. and so when the player steps on the shallow water tiles i can event it so the graphic changes to the boat. and when they do not have the state they cannot pass through. but it doesnt work for me if the state gets removed after recovery. or maybe like a water walk inventory item. - okay so i solved my problem through eventing but now without this state i am receiving damage when crossing a bridge over water Edited September 10, 2012 by raisedfromthedead Share this post Link to post Share on other sites
GmEric 0 Posted September 10, 2012 Oh...I need this but i can't check now:( Share this post Link to post Share on other sites
Moo 1 Posted January 14, 2014 I can't get this to work. I could before, but not now. I made a new project. Made State 26. Turned the sea tile to Terrain Tag 1. Set an event to add state 26. Tried to walk. Couldn't. So I'm confused. Share this post Link to post Share on other sites
WinglessRM 1 Posted November 12, 2014 Is this script no longer working? I'm having the same problem as the guy above. Share this post Link to post Share on other sites
Dymdez 77 Posted November 13, 2014 Likewise, HIME show us the way with your geniusness Share this post Link to post Share on other sites