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Mouse System Buttons 2.5 update

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Mouse System Buttons 2.5

Hello everybody, do you like press buttons? i do!

This is a button based mouse script, allow you create as many buttons you want to the game map screen or map ground, also provide you full mouse interaction within the game play.
 

 * Version 2.5 change log (Date: June 9 2013)
 
 Fixed non-refreshing item description bug
 Fixed Save file selection issue
 Added ability to start events even if the player is no facing the event 
 Removed option to display arrow selector on save file
 Added compatibility for multiples game resolutions
 Item selection with mouse is now more occurate
 Fixed issue with pearl skillbar (when clicking any tool perform path finding)
 Cleaned up some code

 
 * Version 2.0 change log (Date: January 13 2013)
 
 - Added path finding, now the game player is able to move using the mouse
 - Added compatibility with Victor Animated Battle version 1.x and above
 - Now you are able to change the mouse cursor icon in game
 - Two new notetags added to change the mouse cursor by event comment tags
 - Fixed crash when pointing a notetagged event with a valid condition

* Version 1.6 change log

- Added compatibility for any game screen resolution
- System optimized to consume less cpu than before
- Added extra compatibility for Pearl ABS Liquid
- Removed the font fix
- Added the imported bolean

Version 1.5 change log
- Fixed sound over loading on selectable windows
- Fixed bug when selecting event graphic tileset that have mouse comment tag
- FIxed minor bug when transfering (event name now erase completely)
- Added option to turn on / off arrow selector on save file
- Important! changes on mouse comment tags!
~ CLICK START change to MOUSE START
~ ANIMATION change to MOUSE ANIMATION
~ NAME change to MOUSE NAME


Features

- Allow you create buttons and easily configure them to do something
- Events can be buttons too, map ground buttons! for some puzzles etc.
- Allow you display event name
- Full mouse interaction
- WASD movement optional
- Intruducing a mouse selector, never seen before on a rpg maker game
- And the word everybody love, plug and play!

Mouse commands

- Left Click: decision
- Right click: cancel / back
- Mouse wheel: press mouse wheel button to run

Instruction
Copy and paste the script above Main, plug and play
configuration explained in the script

Credits
Falcao

Demo
get the latest version at my rgss site
http://falcaorgss.wordpress.com/2012/09/17/mouse-system-buttons-update-1-5/


Screens
 
2.0 Icon changing feature
e9s6.gif
 
2.0 Path finding mouse
ebm8.gif

Here the clickable screens buttons
mousepic4.png

Here a event button on the map ground
Mousesystempic2.png

Here the new arrow selector usable in some scenes
Mousesystempic1.png

Here the name display when mouse pointer is over the event
mousepic5.png

Enjoy!

Edited by Falcao

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@xypher when you enable WASD, default keys still work but obviusly if you presss those key it gonna do both things.

 

I think if you play with mouse wasd for movement is better than arrow keys

Edited by Falcao

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Sorry for double post guys but i forgot to mention the mouse controls inside the script explanation

 

Click: Ok button

Right Click: Cancel /Close windows

Middle button (Mouse wheel) Run

 

Enjoy the script, if you found some bugs let me know ;)

Edited by Falcao

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Nice script dude !!!

One small question ...Is there a way to make the arrow icon change when a button is pressed or when it is on top of an event (i.e like on top of a locked door when you have the key , the icon turns into a key )

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Or in fact, just make a separate version of this script without them being included at all. They are totally useless in my project.And most likely many others considering their very ugly and aren't even graphic based so can't easily be edited.

 

Edit:

Didn't mean to sound rude with this. I know it came across like that.

Edited by MasterDuckBringer

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Well first guys im not obligated to create an update for this script also you have to respect the work any scripter does, not everybody can code something like this.

 

 

Second just take a bit of your time and read the script I write a comment telling what each method do, yes read and disable that arrow selector you dont want it is very easy to disable.

 

Some peoples already did it and didnt called my code stupid

 

I think everybody here know how to read english

Edited by Falcao

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Wasn't calling your code stupid. Just saying that the arrows should have a config. If you COULD add one that'd be nice. Not required at all.

Though I did manage to figure out how to remove it from any scene. Is it okay if I post the slightly modified version here?

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There is a new update of this script.

 

Here the change log

 

* Version 1.6 change log

- Added compatibility for any game screen resolution

- System optimized to consume less cpu than before

- Added extra compatibility for Pearl ABS Liquid

- Removed the font fix

- Added the imported bolean

 

The forum doesn't let me update the header...

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Thanks, actually I was looking for a screen compatibility but... I'm still having the same issue that I posted here (that one of the digit selection). I attached an image so you can see it more clearly:

 

post-4830-0-34548100-1353561782_thumb.jpg

 

Thanks again, it's still a very good script :)

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