Seiryuki 14 Posted January 1, 2012 (edited) ~ Hide Shop Item Categories ~ a simple script to hide any of the item categories in the Sell section of a shop Description By script calls before the shop processing, you can hide certain categories from appearing in the Sell section of the shop event. You can also rename the categories. Compatibility (This script was made with these scripts in mind) - Mithran's Limit Shop (ported to VXA by Mr. Bubble) - Enelvon's Sell-Only Shop (ported to VXA by Seiryuki) Instructions This script uses script calls in an event that calls the shop. See script for all the details on how to do this. Screenshots Script #=============================================================== #================== HIDE SHOP ITEM CATEGORIES v1.0 ============= #=============================================================== # Author: Seiryuki # Date: 2011-Dec-31 # Type: VXA/RGSS3 #================================================================ #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # This script can hide specified item categories from the Sell # section of a shop, and any of the 4 item categories can also # be renamed. # The changes only take effect on the shop event the script-call # was made. # # The 4 item categories that can be hidden and/or renamed are: # Items, Weapons, Armor, Key Items #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # COMPATIBILITY (place above the following scripts): # - Mithran's Limit Shop (ported to VXA by Mr. Bubble) # - Enelvon's Sell-Only Shop (ported to VXA by Seiryuki) #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # INSTRUCTIONS: # Place this script above Main, below Materials and above any # other scripts that modify the Scene_Shop and Window_ItemCategory # classes. # # This uses a script call in an event. # # Use the below script calls BEFORE shop processing. # # To HIDE Items category, use this script call: # $game_temp.hidecat_item = true # To RENAME Items category, use this script call: # $game_temp.cat_item_lbl= "Ingredients" # # To HIDE Weapons category, use this script call: # $game_temp.hidecat_weapon = true # To RENAME Weapons category, use this script call: # $game_temp.cat_weapon_lbl= "Pens" # # # To HIDE Armor category, use this script call: # $game_temp.hidecat_armor = true # To RENAME Armor category, use this script call: # $game_temp.cat_armor_lbl= "Clothing" # # # To HIDE Key Items category, use this script call: # $game_temp.hidecat_key_item = true # To RENAME Key Items category, use this script call: # $game_temp.cat_key_item_lbl= "Gadgets" #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # EXAMPLE OF A SHOP EVENT: # # @> Script: $game_temp.hidecat_armor = true # @> Script: $game_temp.hidecat_weapon = true # @> Script: $game_temp.hidecat_key_item = true # @> Script: $game_temp.cat_item_lbl = "LOOT" # @> Shop Processing: [Flour] # : : [sugar] # # In the above example, only the Items category will be shown # in the Sell section of the shop and it would be labelled LOOT. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #================================================================ class Game_Temp attr_accessor :hidecat_item attr_accessor :hidecat_weapon attr_accessor :hidecat_armor attr_accessor :hidecat_key_item attr_accessor :cat_item_lbl attr_accessor :cat_weapon_lbl attr_accessor :cat_armor_lbl attr_accessor :cat_key_item_lbl alias hidecat_initialize initialize def initialize hidecat_initialize # Setup variables. @hidecat_item = false @hidecat_weapon = false @hidecat_armor = false @hidecat_key_item = false @cat_item_lbl = Vocab::item @cat_weapon_lbl = Vocab::weapon @cat_armor_lbl = Vocab::armor @cat_key_item_lbl = Vocab::key_item end end class Scene_MenuBase < Scene_Base alias hidecat_terminate terminate def terminate hidecat_terminate # Reset variables on shop exit. $game_temp.hidecat_item = false $game_temp.hidecat_weapon = false $game_temp.hidecat_armor = false $game_temp.hidecat_key_item = false $game_temp.cat_item_lbl = Vocab::item $game_temp.cat_weapon_lbl = Vocab::weapon $game_temp.cat_armor_lbl = Vocab::armor $game_temp.cat_key_item_lbl = Vocab::key_item end end class Window_ItemCategory < Window_HorzCommand alias hidecat_make_command_list make_command_list def make_command_list # Check if to hide/show item categories. if $game_temp.hidecat_item == false add_command($game_temp.cat_item_lbl, :item) end if $game_temp.hidecat_weapon == false add_command($game_temp.cat_weapon_lbl, :weapon) end if $game_temp.hidecat_armor == false add_command($game_temp.cat_armor_lbl, :armor) end if $game_temp.hidecat_key_item == false add_command($game_temp.cat_key_item_lbl, :key_item) end end end #================================================================ # END OF SCRIPT #================================================================ Edited January 12, 2012 by Seiryuki Share this post Link to post Share on other sites