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Vlue

Advanced Game Time

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Wow, I did forget a pause time feature. Well you can set maps to stop time by putting Notime into their note tag, I'll add a pause time feature.

 

I'm pretty sure I know what's wrong with KHAS tint not defaulting back to clear on a notint map so I'll look into fixing that quick as I can when I get a chance.

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Wow, I did forget a pause time feature. Well you can set maps to stop time by putting Notime into their note tag, I'll add a pause time feature.

 

I'm pretty sure I know what's wrong with KHAS tint not defaulting back to clear on a notint map so I'll look into fixing that quick as I can when I get a chance.

 

That be awesome! Also, what about reversing time?

 

EDIT: I added "Notime" without the quotes in the notes area of my world map's properties. It didnt stop the time when I ran the game and went there.

Edited by Da_GPer

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Blinky dots and more! Not much more. You can pause time as well now (details in script for both.)

 

That be awesome! Also, what about reversing time?

 

EDIT: I added "Notime" without the quotes in the notes area of my world map's properties. It didnt stop the time when I ran the game and went there.

 

KHAS thing fixed.. hypothetically, I don't have KHAS so I couldn't test any of it. For the Notime thing not working, make sure you have the latest version.

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Is their a way you can give the player the option to set the time as far as minute, hour, day, weekday, day of the month, and which month?

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You could event something together using GameTime.change and variables. e.g.

 

Script Box >

s = $game_variables[1]

m = $game_variables[2]

h = $game_variables[3]

GameTime.change(s,m,h)

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ehh I tried and failed can you make a picture tutorial for this one I keep getting an eval error.

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Blinky dots and more! Not much more. You can pause time as well now (details in script for both.)

 

That be awesome! Also, what about reversing time?

 

EDIT: I added "Notime" without the quotes in the notes area of my world map's properties. It didnt stop the time when I ran the game and went there.

 

KHAS thing fixed.. hypothetically, I don't have KHAS so I couldn't test any of it. For the Notime thing not working, make sure you have the latest version.

 

I inserted the new script and tested the KHAS tint. It still didnt fix the problem. Notime works, but if you dont change it back to false, if you leave the map or quit, it wont fix itself. Youll have to close the game to fix it. Also, I noticed that the clock on the menu is sorta cut off at the end. I know about all the settings that you can do as I have done them for the clock on the game screen, but there is no option to make the date or time be above one another. Here's an example of what I am talking about.

 

Mon Jan 1, 2012 AD

12:00 AM

 

To me, this would look cleaner and make the clock look more presentable. Is there a way to make this happen?

Edited by Da_GPer

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Ah, life without a PC sucks, especially with work piling up!

 

ehh I tried and failed can you make a picture tutorial for this one I keep getting an eval error.

 

Yup, I'll do that in due time for ya.

 

 

I inserted the new script and tested the KHAS tint. It still didnt fix the problem. Notime works, but if you dont change it back to false, if you leave the map or quit, it wont fix itself. Youll have to close the game to fix it. Also, I noticed that the clock on the menu is sorta cut off at the end. I know about all the settings that you can do as I have done them for the clock on the game screen, but there is no option to make the date or time be above one another. Here's an example of what I am talking about.

 

Mon Jan 1, 2012 AD

12:00 AM

 

To me, this would look cleaner and make the clock look more presentable. Is there a way to make this happen?

 

Guess I'll actually have to dl KHAS and test it myself so I know what to fix! I'll also look into multi-line clocks. Won't be hard.

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Thanks Vlue you are so awesome not just at scripting but being a good friend to us noobs. I can't tell yah just how interactive a game can be with this system alone.

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Ah, life without a PC sucks, especially with work piling up!

 

ehh I tried and failed can you make a picture tutorial for this one I keep getting an eval error.

 

Yup, I'll do that in due time for ya.

 

 

I inserted the new script and tested the KHAS tint. It still didnt fix the problem. Notime works, but if you dont change it back to false, if you leave the map or quit, it wont fix itself. Youll have to close the game to fix it. Also, I noticed that the clock on the menu is sorta cut off at the end. I know about all the settings that you can do as I have done them for the clock on the game screen, but there is no option to make the date or time be above one another. Here's an example of what I am talking about.

 

Mon Jan 1, 2012 AD

12:00 AM

 

To me, this would look cleaner and make the clock look more presentable. Is there a way to make this happen?

 

Guess I'll actually have to dl KHAS and test it myself so I know what to fix! I'll also look into multi-line clocks. Won't be hard.

 

That be awesome if you can. Also, I think its great that you actually take the time to download someone's plugin just to make sure it works correctly with yours. I wish more script writers on this site would do stuff like that.

 

Thanks Vlue you are so awesome not just at scripting but being a good friend to us noobs. I can't tell yah just how interactive a game can be with this system alone.

 

I agree. We need more people like Vlue around.

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Okay! Newer version up that changes a few things, e.g. how you set up no tint maps.

 

The notintmaps array was removed, instead you will have to put Notint into the note tag of map properties for each map. (>.>)

KHAS will actually listen to notint maps now! (Does for me at least, so it better!)

Using the custom clock you can now have multi-line clock windows! (And by multi-line, I mean one more line)

 

And for Letsgo12:

 

 

SETTIME.png

 

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i don't what I am doing wrong everything goes great until the time changes the minutes will not convert right here is a picture of my version.

 

myversionoftime.png

 

Edited by Letsgo12

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Everything works awesome now, including tint! The only problem I found was that the year part gave an error, but I fixed it by using GameTime.set("addyear",n) after setting everything else. By the way, the second line looks great and was defiantly much needed. Now everything fits fine on the menus and doesnt look like one long line on the game screen. Is there a way to reverse time though?

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i don't what I am doing wrong everything goes great until the time changes the minutes will not convert right here is a picture of my version.

 

Ah, that picture is too tiny x.x

What do you mean by minutes not converting right?

 

 

Everything works awesome now, including tint! The only problem I found was that the year part gave an error, but I fixed it by using GameTime.set("addyear",n) after setting everything else. By the way, the second line looks great and was defiantly much needed. Now everything fits fine on the menus and doesnt look like one long line on the game screen. Is there a way to reverse time though?

 

Reverse time!?!? Time doesn't work that way! (You can't do that yet)

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Everything works awesome now, including tint! The only problem I found was that the year part gave an error, but I fixed it by using GameTime.set("addyear",n) after setting everything else. By the way, the second line looks great and was defiantly much needed. Now everything fits fine on the menus and doesnt look like one long line on the game screen. Is there a way to reverse time though?

 

Reverse time!?!? Time doesn't work that way! (You can't do that yet)

 

I was asking that because, lets use for example, your on an airplane going from the US to Japan. You end up going ahead a day and a few hours. Now, from Japan, lets head back to the US. We would need to subtract that day and hours back to where we were. If I was to do something like that in my game, I wouldnt be able to because "time doesnt work that way"?

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Well it seems no matter what I choose for minutes it always sets the minutes to eithier 8 or 9 never anything else no matter what it that I input. i can send yah a link to a demo of what I did if you want or maybe you can do a test to see if its just me.

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I said yet, Da_Gper! Reverse time is'sa coming~

 

 

Well it seems no matter what I choose for minutes it always sets the minutes to eithier 8 or 9 never anything else no matter what it that I input. i can send yah a link to a demo of what I did if you want or maybe you can do a test to see if its just me.

 

Hmm, I'd have to see properly how your event is laid out yah (unless you can get a better picture I can read >.<)

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Hmmm I compared the picture I posted to the one on my computer here is a link it seems not to have shrunk this time.

Click the blue text for link to image. I am trying to see if linking text to urls works on my computer.

 

I put it on mediafire.com because I know that the dimensions wouldn't shrink.

Edited by Letsgo12

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Try pausing time before running the event, maybe thats it.

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Nope that didn't do it sorry. i tried it in a blank project and it stills eithier sets minutes to 9 or 8.

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I said yet, Da_Gper! Reverse time is'sa coming~

 

Sorry. I hope you didnt think I was being rude. That wasnt my intentions. Ill keep an eye out for it then.

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Nope that didn't do it sorry. i tried it in a blank project and it stills eithier sets minutes to 9 or 8.

 

I'll have to look into it tommorow! (Extraneously busy day today T.T). One last thing to check however, make sure you're using the most recent version (1.2.1).

 

 

I said yet, Da_Gper! Reverse time is'sa coming~

 

Sorry. I hope you didnt think I was being rude. That wasnt my intentions. Ill keep an eye out for it then.

 

Didn't think that at all! Just letting you know it ain't forgotten~

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Ok thanks I got the latest version and the problem still occurs along with the blinking dots don't blink either.

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Ok thanks I got the latest version and the problem still occurs along with the blinking dots don't blink either.

 

haha, figured it out >.>

Change that final script box to >

 

 

m = $game_variables[1]

h = $game_variables[2]

dw = $game_variables[3]

mo = $game_variables[4] - 1

dm = $game_variables[5] - 1

GameTime.change(nil,m,h,dm,dw,mo)

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Also, make sure USE_BLINKY is on, it's off by default.

And a newer version is up with the option to reverse time as well.

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