INDOJIN 70 Posted November 4, 2012 Unlike the basic, this one is not free for use in commercial projects. Does this mean it is free to use in non-commercial projects? English is not my first language, and that was a bit confusing for me. Share this post Link to post Share on other sites
Vlue 271 Posted November 4, 2012 I was trying to change the game time using a script call, but every time I do I get "Script 'Game_Interpreter' line 1411: ArgumentError occurred. wrong number of arguments (7 for 6)" I tried googling it, and messing around with the call. I know next to nothing about scripting, though, so there's a good chance I'm messing up something little. I used the button under "Advanced" on page three, and inserted the "GameTime.change(nil,30,4,1,1,1,2012)" thing, thinking that maybe the numbers I had put in where wrong in some way. I still got the same thing. Any clue as to how to fix this? Nothing you were doing wrong, mistake in my script. Fixed and updated in the pastebin. Unlike the basic, this one is not free for use in commercial projects. Does this mean it is free to use in non-commercial projects? English is not my first language, and that was a bit confusing for me. Yes, free to use in non-commercial projects, as are all my scripts. Share this post Link to post Share on other sites
+ Novem 344 Posted November 11, 2012 Hey Vlue, one of my players reported this script error when they were just standing around. I'm not sure what caused it. script: vlue's advanced time' line 326: RGSSError Occurred Failed to create bitmap Share this post Link to post Share on other sites
Vlue 271 Posted November 11, 2012 What's it say on that line number? The pastebin line wouldn't error like that. Share this post Link to post Share on other sites
+ Novem 344 Posted November 12, 2012 self.bitmap = Bitmap.new(Graphics.width,Graphics.height) I'm still using 1.1.3 If I upgrade to 1.2 that shouldn't happen right? Share this post Link to post Share on other sites
Vlue 271 Posted November 12, 2012 I believe so, I recall having to deal with that error once already before Share this post Link to post Share on other sites
+ Novem 344 Posted November 13, 2012 Alright, I just hate having to re-update the settings whenever I paste in a new version, lol Share this post Link to post Share on other sites
Winterfell 0 Posted November 13, 2012 I have a question : It is possible to add a second "type" of tints ? I would like to have some type of tints in interiors according to the time. Share this post Link to post Share on other sites
Vlue 271 Posted November 13, 2012 Something to look into for sure Share this post Link to post Share on other sites
tannerbre 0 Posted December 4, 2012 I'm trying to write a command that would make plants regrow at midnight, how would I go about dong this? For example... You can pick plants and put them in your inventory so they disappear, but I want them all to return at midnight. I haven't found a way to do this without having to make the event for each plant separate. Which would really suck. I'm sure the answer is simple and I'm missing it. Any help with this? Share this post Link to post Share on other sites
Vlue 271 Posted December 5, 2012 Each event separate. But creative use of self switches can make it copy/pasteable! Share this post Link to post Share on other sites
stefan2812 0 Posted December 17, 2012 Hi, i use your script, and have the problem that when its night, and i am at a "not so lightened" place, that i cant see parts of my HUD. Is there a way, to make the HUD unaffected by the tint? Here a screen, so you know what i mean: The Light Effects are from Khas Light Script. Share this post Link to post Share on other sites
Vlue 271 Posted December 17, 2012 You would have to change the Huds z value to be above the tint. And despite going over this several times I can't recall offhand what the z value is for Khas's tint. I think it's around 200. Share this post Link to post Share on other sites
stefan2812 0 Posted December 18, 2012 (edited) You would have to change the Huds z value to be above the tint. And despite going over this several times I can't recall offhand what the z value is for Khas's tint. I think it's around 200.HI, i guess the Z value of Khas should be: # Z coordinate of the Effect's Surface Surface_Z = 180 My Huds Z is: self.z = self.z + 200 so it should be over the effect. But still, my skillbar turns black. Edited December 18, 2012 by stefan2812 Share this post Link to post Share on other sites
Vlue 271 Posted December 19, 2012 If they're sprites, try changing the z of their viewport viewport.z = 200 or some value Share this post Link to post Share on other sites
PinoyXBalot 1 Posted December 19, 2012 Sir Vlue how can I disable the Time Function in Menu and how can i re-size the window tallness from Window. Thnks sir!!!!! Share this post Link to post Share on other sites
Vlue 271 Posted December 20, 2012 Line 67 has a variable you can change to true to pause time in menus If the clock window is too big (like I think the case may be) then change Line 95's variable to nil Share this post Link to post Share on other sites
PinoyXBalot 1 Posted December 21, 2012 Sir i have some little problem. When i tried to turn off the time in menu i always getting this error! line677: Nomethoderror occured undefined method 'x =' for nil:NilClass Sorry i can`t provide screenshot. Anyway i always get this error when I turned to False The Time In Menu Command. Share this post Link to post Share on other sites
Vlue 271 Posted December 21, 2012 No need for a screenshot, the error message is 'usually' good enough. I can see that only happening when USECLOCK_MENU is set to false, which I've just fixed and updated the script on the pastebin for. Share this post Link to post Share on other sites
Ice Nick 3 Posted December 23, 2012 (edited) Hey Vlue, nice new system! Here I thought the basic one was perfect! I just found something that is not supposed to happen! If you toggle the clock off and open the menu the clock displays in the menu, however when you leave the menu the clock is toggled back on. Now ideally I think that there should be a separate toggle for menu and game, for example I would like to toggle the clock OFF turning gameplay but only see it during the menu screen. Having to re toggle it off every time I use the menu can get very annoying! Edit: Also noticed that if you decide to put the clock window background with an opacity of anything under 255, the opacity stays the same in the menu. So if I wanted to make the clock have a background slightly less visible then normal, when I open the menu it looks odd that the clock is more transparent then everything else... I suggest adding a separate opacity option when in the menu. Also maybe I skipped over this in the last 5 pages but the months and years are not implemented yet? I ask because if you use a background for the clock there is an extra blank line below the time. Personally I don't see myself using years or really even months would it be possible to have the option to remove that blank line? In fact (sorry I bet im becoming a pain ), if possible is there any way to display just the time or just the time and date (and other variations of time date month year) during gameplay and the full clock at the menu? I could see it being much more attractive for those who do not need to keep a close eye on months or days. For me the player only needs to really monitor the hour and does not need to focus on the days so much, they still need to be aware of the day but to keep the hud clean and neat a simple "ESC" will be more beneficial as 1 game day does not pass so quickly that the player needs to keep a close eye on it. Edited December 23, 2012 by Ice Nick Share this post Link to post Share on other sites
Vlue 271 Posted December 23, 2012 All easy stuff. Years and what not are in there, the extra big clock window was just a bug. Clock not remembering if it's supposed to be visible or not fixed now too. Different opacitys fixed. Options on what format to display the clock in has been updated to allow for different formats between map and menu. Woot Share this post Link to post Share on other sites
Ice Nick 3 Posted December 23, 2012 (edited) Very impressive lol. Now im nitpicking here but 2 things I noticed. One being if you toggle the clock off it no longer appears in the menu, is that intended? Either way I don't think there is any reason to toggle it off in the menu since we can just not display it in the menu if we choose. Second is when you open and close the menu and have different formats you can see it change format, this is very noticeable and just looks odd :S. Awesome script! Edited December 23, 2012 by Ice Nick Share this post Link to post Share on other sites
Vlue 271 Posted December 29, 2012 True and true and fixed for the most part, whee. Share this post Link to post Share on other sites
SolarPhantom 29 Posted January 2, 2013 (edited) i think im gonna switch to your time of day script. wow, my games gonna be flipping awesome lol love the name of the blinking dots in the script =3 nothing is in here You Looked!!! now gives meh your Moneh Btw were is KHAS script? Edited January 2, 2013 by SolarPhantom Share this post Link to post Share on other sites
SolarPhantom 29 Posted January 6, 2013 (edited) why cant i hide clock for certain maps? ive tried the script call but it wont work for some reason. sorry complete noob when it comes to ruby Edited January 6, 2013 by SolarPhantom Share this post Link to post Share on other sites