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Vlue

Animation Frame Rate

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Animation Frame Rate v1.1
By V.M. of D.T.

 

 

Introduction
Edit the default frame rate as well as set frame rates for individual animations.
Why? Because a animation frame every four frames isn't smooth enough for me!

 

Also allows specified animations to play below their targets as opposed to over them.

How to Use
Plug and play and customize as needed.
Put #number in animation names to set their frame rate if not using default

I.E. #1 or #8

 

For playing under target, put @ in the name.

Script
Convenient Pastebin thingy..... here!

FAQ
Nadda

Credit and Thanks
- By V.M. of D.T.
- Free to use in any project with credit given

Author's Notes
This is optional. (Yes, yes it is)

Edited by Vlue

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Updated to allow specifying animations to play underneath their targets instead of over them.

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Since this script deals with animations... would be a great idea to add tags to animation names to allow them to flip horizontally and change their X coordinate for side-view battle systems, so we don't have to create two animations (one for party member use, one for enemy use).

 

Hard to explain, do you get what I'm leaning toward?

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So essentially, to mirror the animation based on whether it's targeting an enemy or an actor?

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Ah, there already is a built in method to mirror animations, but it was only used for second weapon attacks, it also oppositifys the x coordinate, so woot, it's like no work at all. In fact it's done, provided I understand properly. Instead of tagging an animation to be mirrored when attacking an enemy however, they are all mirrored when targetting an enemy unless either tagged in the name with NM or with FLIP_ANIMATIONS set to false, which is the default.

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