casper667 131 Posted August 24, 2012 (edited) CSCA Game Info v1.0.1 By: Casper Gaming (Casper667) Last Update: August 23, 2012 Introduction This script draws some additional information on the title screen, as well as opening a file at game start/exit(commercial games may use this feature in demo's to prompt the player to buy the full version). Features - Can draw a version number on title screen. - Can draw copyright info on the title screen. - Can open a file at game start and game exit. Screenshots How to Use Place in your materials section. Script requires additional setup. Further instructions in script. Version history Version 1.0.1 -Bugfix, game info no longer appears above load window. Script Text file is found here(copy and paste everything into your script editor in the materials section): LINK FAQ None yet. Credit Casper Gaming Terms http://caspergaming.com/terms-of-use/ Edited July 1, 2020 by casper667 Update link URLs 1 Share this post Link to post Share on other sites
Sievn 4 Posted August 24, 2012 (edited) Another Amazing script from you! keep up the great Job.. Do you accept suggestions or ideas for new scripts? Edited August 24, 2012 by Sievn Share this post Link to post Share on other sites
casper667 131 Posted August 24, 2012 I browse script requests to get ideas sometimes, but I do not take requests. Most of my scripts are created because there are no scripts similar to them and I want the feature in my own game. Share this post Link to post Share on other sites
Sievn 4 Posted August 24, 2012 ok well, in the begginning of the game I am creating, you are able to chose the class of your character (Their is already script that could do that, its an Actor Generator where you could pick the name and class and face of your character.. how ever it does not let you have default weapon based on class). If possible , is their a script to make the default weapon of the character change based on the class of the character? If you want you could make it and it could be useful for your game as well. Share this post Link to post Share on other sites
+ DarthVollis 59 Posted August 24, 2012 That is already done with ACE. I have different weapons for my Classes. Share this post Link to post Share on other sites
Sievn 4 Posted August 24, 2012 (edited) That is already done with ACE. I have different weapons for my Classes. I meant starting weapon. I want based on diffrent classes you get diffrent starting weapon. My main problem is with bestiary because beastiary adds weapon that I cannot use. Edited August 24, 2012 by Sievn Share this post Link to post Share on other sites
+ DarthVollis 59 Posted August 24, 2012 You have to add them to the class traits. Share this post Link to post Share on other sites
casper667 131 Posted August 27, 2012 (edited) Small update: Version 1.0.1 -Bugfix, game info no longer appears above load window. Edited August 27, 2012 by casper667 Share this post Link to post Share on other sites